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Clerics not needing to rest?
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<blockquote data-quote="Norfleet" data-source="post: 848483" data-attributes="member: 11581"><p>Well, the easiest way to prevent a cleric from recovering his spells is to make him unable to pray.</p><p></p><p>Even nasty weather isn't really sufficient to stop people from praying. If you've ever been on a ship, people pray in the nastiest weather all the time. In fact, they pray specifically BECAUSE the weather is nasty.</p><p></p><p>As somebody above mentioned, attacking them while they're trying to pray is a fairly effective solution. Of course, this could seem gimmicky, but that can be avoided by several solutions.</p><p></p><p>#1: The players must remain quiet. Praying is noisy, and noise attracts enemies. Therefore, clerics cannot pray or else somebody will hear them and attack. Therefore, it becomes justifiable to attack the cleric when, and only when, he prays.</p><p></p><p>#2: The players are attacked constantly, thereby providing no time for extended praying-for-spells. This has many benefits, among which include the fact that a dead cleric won't regain his spells, period. If the player REALLY insists on trying to pray during this, it becomes an exercise in itself, as the other players must then hold the line while the cleric prays for spells. This is suitably dramatic, and can make for an exciting session.</p></blockquote><p></p>
[QUOTE="Norfleet, post: 848483, member: 11581"] Well, the easiest way to prevent a cleric from recovering his spells is to make him unable to pray. Even nasty weather isn't really sufficient to stop people from praying. If you've ever been on a ship, people pray in the nastiest weather all the time. In fact, they pray specifically BECAUSE the weather is nasty. As somebody above mentioned, attacking them while they're trying to pray is a fairly effective solution. Of course, this could seem gimmicky, but that can be avoided by several solutions. #1: The players must remain quiet. Praying is noisy, and noise attracts enemies. Therefore, clerics cannot pray or else somebody will hear them and attack. Therefore, it becomes justifiable to attack the cleric when, and only when, he prays. #2: The players are attacked constantly, thereby providing no time for extended praying-for-spells. This has many benefits, among which include the fact that a dead cleric won't regain his spells, period. If the player REALLY insists on trying to pray during this, it becomes an exercise in itself, as the other players must then hold the line while the cleric prays for spells. This is suitably dramatic, and can make for an exciting session. [/QUOTE]
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