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Clerics of Life: Broken, Bad Design, or Working as Intended?
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<blockquote data-quote="ExploderWizard" data-source="post: 6471697" data-attributes="member: 66434"><p>At 5th level, a life domain cleric has cure wounds as a domain spell, the disciple of life feature which adds 2+ spell level points of healing to healing spells cast and the channel divinity -preserve life feature usable 1/short rest that heals 25 hp spread around to allies within 30 feet. </p><p></p><p>When there are healing spells available for 1st, 2nd, and 3rd level slots that any cleric can have, that adds up to quite a bit of healing. </p><p></p><p>Lets see the healing that a fully rested 5th level life domain cleric with an 18 wisdom can churn out during a combat: (assuming a party of six)</p><p></p><p>1 use of channel divinity- 25 points spread around ( note that no one target can be healed beyond half maximum with this. </p><p></p><p>4 castings of cure wounds with 1st level spell slots - 8-15 (11.5 avg) points per casting with disciple of life. 46</p><p></p><p>3 castings of cure wounds with 2nd level spell slots- 10-24 (17 avg) points per casting with disciple of life. 51 </p><p></p><p>2 castings of Mass healing word with 3rd level spell slots 10-13 x 6 ( 69 avg) points per casting with disciple of life. 138</p><p></p><p>260 points of healing on average for a full load out. ( add 25 points to this for another CD use if a short rest is taken) </p><p></p><p>Lets compare a cleric of another domain under similar circumstances: </p><p></p><p>No points from channel divinity powers. </p><p></p><p>4 castings of cure wounds with 1st level spell slots - 5-12 (8.5 avg) points per casting . 34</p><p></p><p>3 castings of cure wounds with 2nd level spell slots- 6-20 (13 avg) points per casting. 39 </p><p></p><p>2 castings of Mass healing word with 3rd level spell slots 5-9 x 6 ( 42 avg) points per casting. 84</p><p></p><p>157 points on average for a full load out. </p><p></p><p></p><p>The life domain cleric is crazy good at healing but that's kind of their forte isn't it? </p><p></p><p>Lets take a look at a deadly encounter for the group: </p><p></p><p>If they were fighting 5 CR 4 creatures for a 5500 XP fight, such a group (based on the chart) will be inflicting 147.5 points of damage PER ROUND on the party! </p><p></p><p>Suddenly, healing 260 or so total points for the day doesn't seem so excessive. In general, a life cleric can keep a party going a bit longer than another cleric but I don't think there is anything broken about that.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 6471697, member: 66434"] At 5th level, a life domain cleric has cure wounds as a domain spell, the disciple of life feature which adds 2+ spell level points of healing to healing spells cast and the channel divinity -preserve life feature usable 1/short rest that heals 25 hp spread around to allies within 30 feet. When there are healing spells available for 1st, 2nd, and 3rd level slots that any cleric can have, that adds up to quite a bit of healing. Lets see the healing that a fully rested 5th level life domain cleric with an 18 wisdom can churn out during a combat: (assuming a party of six) 1 use of channel divinity- 25 points spread around ( note that no one target can be healed beyond half maximum with this. 4 castings of cure wounds with 1st level spell slots - 8-15 (11.5 avg) points per casting with disciple of life. 46 3 castings of cure wounds with 2nd level spell slots- 10-24 (17 avg) points per casting with disciple of life. 51 2 castings of Mass healing word with 3rd level spell slots 10-13 x 6 ( 69 avg) points per casting with disciple of life. 138 260 points of healing on average for a full load out. ( add 25 points to this for another CD use if a short rest is taken) Lets compare a cleric of another domain under similar circumstances: No points from channel divinity powers. 4 castings of cure wounds with 1st level spell slots - 5-12 (8.5 avg) points per casting . 34 3 castings of cure wounds with 2nd level spell slots- 6-20 (13 avg) points per casting. 39 2 castings of Mass healing word with 3rd level spell slots 5-9 x 6 ( 42 avg) points per casting. 84 157 points on average for a full load out. The life domain cleric is crazy good at healing but that's kind of their forte isn't it? Lets take a look at a deadly encounter for the group: If they were fighting 5 CR 4 creatures for a 5500 XP fight, such a group (based on the chart) will be inflicting 147.5 points of damage PER ROUND on the party! Suddenly, healing 260 or so total points for the day doesn't seem so excessive. In general, a life cleric can keep a party going a bit longer than another cleric but I don't think there is anything broken about that. [/QUOTE]
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