Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Clerics of Life: Broken, Bad Design, or Working as Intended?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Blackbrrd" data-source="post: 6471712" data-attributes="member: 63962"><p>[MENTION=6716779]Zardnaar[/MENTION] some good information, but I don't think I agree on your conclusion?</p><p></p><p>In your original statement, you talked about triple rate of healing, but it seems it's more about triple the amount of healing? Preserve life can't heal anyone up to more than half maximum hp, so it's not like having an extra Heal spell at all?</p><p></p><p>For fairly low levels, you have:</p><p></p><p>Let's say both are used, we then get 17.5 vs 25.5, or 45% higher rate of healing, not 200%. The same goes for the higher level versions of these spells, at least until level 17.</p><p></p><p>I think it's important to differentiate between in combat healing (which dramatically changes how tough opponents the party can handle) and out of combat healing (which affects how many combats the party can have in a day). Therefore, I think rate of healing, which is what you first mentioned is the thing to look for, or at least look at primarily.</p><p></p><p>I also think that levels 1-10 are the most interesting ones. If you start looking at level 11-20 you start getting really funky things like the druid that can give himself close to infinite temp hp through shape changing.</p><p></p><p>Anyway, I think the Life Cleric looks good, but it's not triple the rate of healing, it looks more like +30-50%. It's maybe triple the amount, but that is something I am fine with. It's out of combat and won't affect the balance in the game nearly as much as in combat healing rate.</p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 6471712, member: 63962"] [MENTION=6716779]Zardnaar[/MENTION] some good information, but I don't think I agree on your conclusion? In your original statement, you talked about triple rate of healing, but it seems it's more about triple the amount of healing? Preserve life can't heal anyone up to more than half maximum hp, so it's not like having an extra Heal spell at all? For fairly low levels, you have: Let's say both are used, we then get 17.5 vs 25.5, or 45% higher rate of healing, not 200%. The same goes for the higher level versions of these spells, at least until level 17. I think it's important to differentiate between in combat healing (which dramatically changes how tough opponents the party can handle) and out of combat healing (which affects how many combats the party can have in a day). Therefore, I think rate of healing, which is what you first mentioned is the thing to look for, or at least look at primarily. I also think that levels 1-10 are the most interesting ones. If you start looking at level 11-20 you start getting really funky things like the druid that can give himself close to infinite temp hp through shape changing. Anyway, I think the Life Cleric looks good, but it's not triple the rate of healing, it looks more like +30-50%. It's maybe triple the amount, but that is something I am fine with. It's out of combat and won't affect the balance in the game nearly as much as in combat healing rate. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Clerics of Life: Broken, Bad Design, or Working as Intended?
Top