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Clerics of Life: Broken, Bad Design, or Working as Intended?
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<blockquote data-quote="Gadget" data-source="post: 6471928" data-attributes="member: 23716"><p>I would question that an in combat "healer" role is a traditional D&D archetype. If I remember, back in the day (others may have had different experiences), in combat healing was a somewhat rare occurrence, though not an unheard of event. The cleric did not have healing spells at all spell levels and was expected to contribute as second line fighter, particularly in the early levels. Where the cleric was viewed as 'necessary' was patching the party up (usually the fighter) in between encounters to continue and extend the adventuring day. One bad or unlucky (random) encounter could really put a crimp on a parties ability to continue, to the point where it would be suicidal to continue. I think it was in 3e and later systems that the up-down, up-down in combat healing really changed encounter dynamics.</p></blockquote><p></p>
[QUOTE="Gadget, post: 6471928, member: 23716"] I would question that an in combat "healer" role is a traditional D&D archetype. If I remember, back in the day (others may have had different experiences), in combat healing was a somewhat rare occurrence, though not an unheard of event. The cleric did not have healing spells at all spell levels and was expected to contribute as second line fighter, particularly in the early levels. Where the cleric was viewed as 'necessary' was patching the party up (usually the fighter) in between encounters to continue and extend the adventuring day. One bad or unlucky (random) encounter could really put a crimp on a parties ability to continue, to the point where it would be suicidal to continue. I think it was in 3e and later systems that the up-down, up-down in combat healing really changed encounter dynamics. [/QUOTE]
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Clerics of Life: Broken, Bad Design, or Working as Intended?
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