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*Pathfinder & Starfinder
Clerics & Spontaneous Domain Spells
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<blockquote data-quote="Nifft" data-source="post: 874287" data-attributes="member: 6562"><p>Shamelessly stolen from Monte Cook's <em>Book of Eldrich Might II</em>, where he re-does the Sorcerer.</p><p></p><p>Here are the rest of my Domain rules of thumb -- and this batch is actually original!</p><p></p><p>1) Look carefully at the Cleric and Druid spell lists before taking a spell from another list.</p><p></p><p>2) Consider higher or lower level Cleric spells for Domain spells. <em>Neutralize Poison</em> wouldn't unbalance the game if it were available to a fraction of Clerics at 3rd level, since it's highly specialized and defensive in nature. On the other hand, <em>Searing Light</em> remains attractive as a 4th level Domain spell, since it's a versatile attack spell.</p><p></p><p>3) If you're giving Druid spell to a non-elemental Domain, bump it up a level.</p><p></p><p>4) If you must use an Arcane spell, and it's not among the weakest of its level, bump it up two or three levels. <em>Teleport</em> is a fine spell for a Travel Domain, but it's got to be at least 7th level. </p><p></p><p> </p><p></p><p></p><p></p><p>So far I've had one Druid take one Domain (Ooze) and one Cleric take two Domains (Good and Healing). If you are worried about Clerics taking more Domains than regular Feats, make sure very few Domains give a free Feat -- for example, there's no Elf Domain IMC.</p><p></p><p>Those marked (DHE) are mine, and will be OGL at some point. In the mean time, they're available for noncommercial use only*. You're more than welcome to snarf them for your campaign -- just don't publish it as a setting without paying me off.</p><p></p><p> -- Nifft</p><p></p><p>* Use spells externally. Spell components not included. Do not swallow. If component gets in eyes, flush with water immediately. Cease use if rash continues for more than a week. Consult your magician before using.</p></blockquote><p></p>
[QUOTE="Nifft, post: 874287, member: 6562"] Shamelessly stolen from Monte Cook's [i]Book of Eldrich Might II[/i], where he re-does the Sorcerer. Here are the rest of my Domain rules of thumb -- and this batch is actually original! 1) Look carefully at the Cleric and Druid spell lists before taking a spell from another list. 2) Consider higher or lower level Cleric spells for Domain spells. [i]Neutralize Poison[/i] wouldn't unbalance the game if it were available to a fraction of Clerics at 3rd level, since it's highly specialized and defensive in nature. On the other hand, [i]Searing Light[/i] remains attractive as a 4th level Domain spell, since it's a versatile attack spell. 3) If you're giving Druid spell to a non-elemental Domain, bump it up a level. 4) If you must use an Arcane spell, and it's not among the weakest of its level, bump it up two or three levels. [i]Teleport[/i] is a fine spell for a Travel Domain, but it's got to be at least 7th level. So far I've had one Druid take one Domain (Ooze) and one Cleric take two Domains (Good and Healing). If you are worried about Clerics taking more Domains than regular Feats, make sure very few Domains give a free Feat -- for example, there's no Elf Domain IMC. Those marked (DHE) are mine, and will be OGL at some point. In the mean time, they're available for noncommercial use only*. You're more than welcome to snarf them for your campaign -- just don't publish it as a setting without paying me off. -- Nifft * Use spells externally. Spell components not included. Do not swallow. If component gets in eyes, flush with water immediately. Cease use if rash continues for more than a week. Consult your magician before using. [/QUOTE]
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