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Clerics vs Druids in an Animist Setting
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<blockquote data-quote="cbwjm" data-source="post: 7090035" data-attributes="member: 6788732"><p>Sounds like an interesting setting. I think you've got a good idea as to the cleric/druid divide already. So you have clerics who work for the spirits (or a specific spirit) while druids work with the spirits. Sounds like a good divide to me.</p><p></p><p>You might also want to look at other spellcastings classes such as the paladin and ranger. Perhaps they share the same roles as clerics and druids in how they work with the spirits. </p><p></p><p>I expect a totem barbarian would also work really well in this instance. I guess your setting doesn't really change the subclass, but it does bring to the foreground that they are actually interacting with their animal spirits instead of just gaining an in game mechanic.</p><p></p><p>Something I thought of after reading the post by [MENTION=6683613]TheCosmicKid[/MENTION]. Another aspect of the Cleric is that their priesthoods would likely be the ones that common people that don't have a strong tie to the spirits go to in order to ask them to intercede on their behalf with the spirits. If a malicious or mischievous spirit is causing havoc on a farm or at an inn, or even in a palace, then the cleric is likely to be called upon to speak to the spirits.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 7090035, member: 6788732"] Sounds like an interesting setting. I think you've got a good idea as to the cleric/druid divide already. So you have clerics who work for the spirits (or a specific spirit) while druids work with the spirits. Sounds like a good divide to me. You might also want to look at other spellcastings classes such as the paladin and ranger. Perhaps they share the same roles as clerics and druids in how they work with the spirits. I expect a totem barbarian would also work really well in this instance. I guess your setting doesn't really change the subclass, but it does bring to the foreground that they are actually interacting with their animal spirits instead of just gaining an in game mechanic. Something I thought of after reading the post by [MENTION=6683613]TheCosmicKid[/MENTION]. Another aspect of the Cleric is that their priesthoods would likely be the ones that common people that don't have a strong tie to the spirits go to in order to ask them to intercede on their behalf with the spirits. If a malicious or mischievous spirit is causing havoc on a farm or at an inn, or even in a palace, then the cleric is likely to be called upon to speak to the spirits. [/QUOTE]
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