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Clerics vs Druids in an Animist Setting
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<blockquote data-quote="TwoSix" data-source="post: 7090054" data-attributes="member: 205"><p>Hmm....</p><p></p><p>1) Perhaps clerics venerate the major spirits (the Sun, Moon, etc), but have much more of a vassal-suzerain relationship to the spirit; druids have a close and personal relationship with a small band of less powerful spirits.</p><p></p><p>2) As opposed to the first idea, maybe clerics form personal relationships with spirits, while druids follow nature as a greater entity. In my own game, I've house-ruled Land Druids to absorb power from their environment, and their granted spells change every long rest depending on their current environment. A concept like that could work to show Druids as servants of a broader concept of Nature; likewise, Moon Druids can turn into a whole host of animal shapes because of their connection to a broader conception of Nature.</p><p></p><p>3) Civilization versus barbarism. Cleric magic is still very community oriented, with its stronger healing and inspirational buffs. (Compare the feel of bless to that of barkskin.) Maybe clerics are organized, and primarily serve to protect larger communities, and tend toward lawfulness. Druidism is much more of master-student or small circles type of organization, that's reclusive, and more chaotic. </p><p></p><p>4) Possibly a racial division? Maybe druidic teaching are an ancient magic of the elves, while clerical magic is a more recent tradition driven by humans, and their close relationship with their own mortality and their ancestors. (So clerical magic is very much associated with ancestor worship, and druidic magic with broader spirits of nature.)</p></blockquote><p></p>
[QUOTE="TwoSix, post: 7090054, member: 205"] Hmm.... 1) Perhaps clerics venerate the major spirits (the Sun, Moon, etc), but have much more of a vassal-suzerain relationship to the spirit; druids have a close and personal relationship with a small band of less powerful spirits. 2) As opposed to the first idea, maybe clerics form personal relationships with spirits, while druids follow nature as a greater entity. In my own game, I've house-ruled Land Druids to absorb power from their environment, and their granted spells change every long rest depending on their current environment. A concept like that could work to show Druids as servants of a broader concept of Nature; likewise, Moon Druids can turn into a whole host of animal shapes because of their connection to a broader conception of Nature. 3) Civilization versus barbarism. Cleric magic is still very community oriented, with its stronger healing and inspirational buffs. (Compare the feel of bless to that of barkskin.) Maybe clerics are organized, and primarily serve to protect larger communities, and tend toward lawfulness. Druidism is much more of master-student or small circles type of organization, that's reclusive, and more chaotic. 4) Possibly a racial division? Maybe druidic teaching are an ancient magic of the elves, while clerical magic is a more recent tradition driven by humans, and their close relationship with their own mortality and their ancestors. (So clerical magic is very much associated with ancestor worship, and druidic magic with broader spirits of nature.) [/QUOTE]
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