Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Clerics vs Druids in an Animist Setting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Xeviat" data-source="post: 7090055" data-attributes="member: 57494"><p>Thanks! It's been at the forefront of my mind since I watched "Princess Mononoke" as an impressionable youth so many years ago. You gave me some things to think about, so here goes:</p><p></p><p>All magic comes from the spirits, but not all magicians gain their power the same.</p><p></p><p>The magic of Bards and Sorcerers is internal. Their power is their own, and they influence reality with it. Bards and Sorcerers are akin to many of the magical beasts of the world in that regard.</p><p></p><p>Clerics revere the spirits. They have one particular spirit or class of spirits they are especially close to, whether they are just aligned with them or they personally serve them. They are the intermediaries between mortals and the divine, and they typically serve people and seek to maintain some balance between the needs of people and the needs of the spirits. Their wisdom helps them to know what is needed to implore a spirit to aid them, and each spell cast is one such request.</p><p></p><p>A druids magic comes from the spirits, but where a cleric reveres one spirit, a druid respects them all. A druid's concern is more about the spirits and the balance of nature. Civilization is not specifically their concern, and often civilization is the enemy of nature. To a druid, the spirits are their allies and companions. Like a cleric, druidic magic is made up of requests of the spirits.</p><p></p><p>A monk's magic is internal. They would say all mortals are capable of such power if they developed it. The path of the monk is a path of spiritual perfection, and a highly enlightened monk is practically a divine spirit themselves. Some monks learn to befriend other spirits, such as the spirits of the elements or the spirits of the shadows, giving their own power in trade for their assistance.</p><p></p><p>A paladin's magic seems outwardly similar to a cleric's, but the spirit that a paladin worships is the spirit of a cause. These are often personified in the ancestral spirits of other paladins of their order. Their magic is deeply personal.</p><p></p><p>A ranger's magic seems similar to a druid's, but a ranger typically treats their magic as more of a trick which they understand how to do, rather than something spiritual. Rangers are generally respectful of the spirits of nature, but they don't often see themselves as one with it.</p><p></p><p>Wizards are typically viewed as disrespectful of the spirits by the other magicians. A wizard doesn't implore the spirits to aid them, they tell the spirits to aid them. A wizard's arcane ability taps directly into the magic of the world and bends it to their will. Wizardly magic isn't inherently evil or harmful to the world, but it is ambivalent towards the will of the spirits. The same goes for the magic of Arcane Tricksters and Eldritch Knights, as theirs is simply limited wizard magic.</p><p></p><p>I'm not really sure about Warlocks. Warlocks seem like they'd be very similar to clerics in such a system. I think the difference is that a Warlock's patron differs from a Cleric's deity in that a Warlock's Patron is a physical being. I'm tempted to draw a more defined line between Clerics and Warlocks and have clerics follow "gods" and warlocks serve "demons", but I'm not 100% sold on that.</p></blockquote><p></p>
[QUOTE="Xeviat, post: 7090055, member: 57494"] Thanks! It's been at the forefront of my mind since I watched "Princess Mononoke" as an impressionable youth so many years ago. You gave me some things to think about, so here goes: All magic comes from the spirits, but not all magicians gain their power the same. The magic of Bards and Sorcerers is internal. Their power is their own, and they influence reality with it. Bards and Sorcerers are akin to many of the magical beasts of the world in that regard. Clerics revere the spirits. They have one particular spirit or class of spirits they are especially close to, whether they are just aligned with them or they personally serve them. They are the intermediaries between mortals and the divine, and they typically serve people and seek to maintain some balance between the needs of people and the needs of the spirits. Their wisdom helps them to know what is needed to implore a spirit to aid them, and each spell cast is one such request. A druids magic comes from the spirits, but where a cleric reveres one spirit, a druid respects them all. A druid's concern is more about the spirits and the balance of nature. Civilization is not specifically their concern, and often civilization is the enemy of nature. To a druid, the spirits are their allies and companions. Like a cleric, druidic magic is made up of requests of the spirits. A monk's magic is internal. They would say all mortals are capable of such power if they developed it. The path of the monk is a path of spiritual perfection, and a highly enlightened monk is practically a divine spirit themselves. Some monks learn to befriend other spirits, such as the spirits of the elements or the spirits of the shadows, giving their own power in trade for their assistance. A paladin's magic seems outwardly similar to a cleric's, but the spirit that a paladin worships is the spirit of a cause. These are often personified in the ancestral spirits of other paladins of their order. Their magic is deeply personal. A ranger's magic seems similar to a druid's, but a ranger typically treats their magic as more of a trick which they understand how to do, rather than something spiritual. Rangers are generally respectful of the spirits of nature, but they don't often see themselves as one with it. Wizards are typically viewed as disrespectful of the spirits by the other magicians. A wizard doesn't implore the spirits to aid them, they tell the spirits to aid them. A wizard's arcane ability taps directly into the magic of the world and bends it to their will. Wizardly magic isn't inherently evil or harmful to the world, but it is ambivalent towards the will of the spirits. The same goes for the magic of Arcane Tricksters and Eldritch Knights, as theirs is simply limited wizard magic. I'm not really sure about Warlocks. Warlocks seem like they'd be very similar to clerics in such a system. I think the difference is that a Warlock's patron differs from a Cleric's deity in that a Warlock's Patron is a physical being. I'm tempted to draw a more defined line between Clerics and Warlocks and have clerics follow "gods" and warlocks serve "demons", but I'm not 100% sold on that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Clerics vs Druids in an Animist Setting
Top