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General Tabletop Discussion
*TTRPGs General
Clerics - What do you LIKE and DISLIKE?
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<blockquote data-quote="Emirikol" data-source="post: 2915758" data-attributes="member: 10638"><p>Likes: </p><p>* That they are the most tailorable class in the game outside the fighter. </p><p>* They are a priest and a holy warrior combined into one easy, playable class. If broken into two classes, neither would be generic enough for fun.</p><p>* They're crunchy in dragons' mouths when they run out to save someone</p><p></p><p>Dislikes: </p><p>* Holy symbols can evidently just be two crossed sticks or some spilled paint on a shield and evidently if it's in your backpack it's still eligible for instant, dismembered spellcasting as a component). </p><p>* I think they're overpowered "just so people will play them" (people hated playing clerics in the "olden days").</p><p>* I think that D&D has moved to using "gods" as a crutch substitute for real adventure planning. "Hey, it's a disease scenario, must be Incabulos behind it all...woooo, that was hard to figure it out...let's just go murder the proverbial evil cult and get it overwith."</p><p>* PC's that are convert-or-die are no fun to play with..because after about the 6th campaign of that b.s., it get's old.</p><p>* I don't think that divine spells should be exempt from armor penalties. Magic should be magic should be magic. If you wnat to give them "Armored Mage (Ex)" fine, but having a second category of magic is like having 6 different types of saving throws. It's just unnecessary.</p><p></p><p></p><p></p><p>jh</p></blockquote><p></p>
[QUOTE="Emirikol, post: 2915758, member: 10638"] Likes: * That they are the most tailorable class in the game outside the fighter. * They are a priest and a holy warrior combined into one easy, playable class. If broken into two classes, neither would be generic enough for fun. * They're crunchy in dragons' mouths when they run out to save someone Dislikes: * Holy symbols can evidently just be two crossed sticks or some spilled paint on a shield and evidently if it's in your backpack it's still eligible for instant, dismembered spellcasting as a component). * I think they're overpowered "just so people will play them" (people hated playing clerics in the "olden days"). * I think that D&D has moved to using "gods" as a crutch substitute for real adventure planning. "Hey, it's a disease scenario, must be Incabulos behind it all...woooo, that was hard to figure it out...let's just go murder the proverbial evil cult and get it overwith." * PC's that are convert-or-die are no fun to play with..because after about the 6th campaign of that b.s., it get's old. * I don't think that divine spells should be exempt from armor penalties. Magic should be magic should be magic. If you wnat to give them "Armored Mage (Ex)" fine, but having a second category of magic is like having 6 different types of saving throws. It's just unnecessary. jh [/QUOTE]
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