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General Tabletop Discussion
*TTRPGs General
Clerics - What do you LIKE and DISLIKE?
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<blockquote data-quote="Hussar" data-source="post: 2916375" data-attributes="member: 22779"><p>Wow, I think this has been the most consensus I've seen in one of these like/dislike threads. </p><p></p><p>Most people don't like turning. - Yup. I agree with that. It's such a limited ability anyway. If a campaign doesn't see a whole lot of undead, who cares if you can turn? Should be made into a feat (or possibly feat chain) with a will save or something like that.</p><p></p><p>Now, on the huge selection of spells, there's a couple of points to remember. No matter what, the cleric is only casting one spell per round (well maybe two with quicken) so, having that wide range isn't quite a powerful as it sounds. Also, there are so many very limited use spells (water breathing/water walking/etc) that the list of spells that are commonly cast is probably much smaller.</p><p></p><p>In 2e, I houseruled that clerics could cast any spell from their spheres whenever they wanted. No memorization at all. In the end, 95% of the spells were exactly the same as if they had to memorize. I'm not sure how much different it is today.</p><p></p><p>One thing that bugs me about clerics is people who play clerics as a fighter who can heal. Clerics should be devout with a capital D. You have a direct link to a GAWD. Not only that, but even at first level you can summon servants from your gawd's home plane. This does not make for Father Generic. The only reason we have paladins in the game as a base class is because people won't pony up to playing clerics as part of a faith.</p></blockquote><p></p>
[QUOTE="Hussar, post: 2916375, member: 22779"] Wow, I think this has been the most consensus I've seen in one of these like/dislike threads. Most people don't like turning. - Yup. I agree with that. It's such a limited ability anyway. If a campaign doesn't see a whole lot of undead, who cares if you can turn? Should be made into a feat (or possibly feat chain) with a will save or something like that. Now, on the huge selection of spells, there's a couple of points to remember. No matter what, the cleric is only casting one spell per round (well maybe two with quicken) so, having that wide range isn't quite a powerful as it sounds. Also, there are so many very limited use spells (water breathing/water walking/etc) that the list of spells that are commonly cast is probably much smaller. In 2e, I houseruled that clerics could cast any spell from their spheres whenever they wanted. No memorization at all. In the end, 95% of the spells were exactly the same as if they had to memorize. I'm not sure how much different it is today. One thing that bugs me about clerics is people who play clerics as a fighter who can heal. Clerics should be devout with a capital D. You have a direct link to a GAWD. Not only that, but even at first level you can summon servants from your gawd's home plane. This does not make for Father Generic. The only reason we have paladins in the game as a base class is because people won't pony up to playing clerics as part of a faith. [/QUOTE]
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