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General Tabletop Discussion
*TTRPGs General
Clerics - What do you LIKE and DISLIKE?
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<blockquote data-quote="wingsandsword" data-source="post: 2917142" data-attributes="member: 14159"><p>I don't like the general D&D presumtion of the standard fantasy priest being a plate mail wearing, mace-swinging warrior who exists as a Cure dispenser and undead repulsion unit.</p><p></p><p>I know there are certain D&Disms that are just a part of the game because they've been there for decades, but aside from a very few historic/mythical examples mentioned in old AD&D books, the D&D cleric archetype is pretty much a D&D thing only. At least most of the D&D core classes have a significant list of mythical and literary sources, but the Cleric as a heavily armed and armored fighting man (who normally eschews swords for maces) who also happens to be a priest isn't overly common. (Archbishop Turpin is the main example always cited. I've seen it argued that Knights Templar are supposed to be Clerics, but I would think that they would be much closer to Fighters or maybe Paladins with some specific feats and skill choices in that they were significantly more martial than they were religious).</p><p></p><p>I do understand that the D&D Cleric is something that people expect from D&D, so I don't think it should be replaced outright, but I do think that a new priest class belongs in the game suitable for all faiths. </p><p></p><p>One of the few rules aspects I miss about 2nd Edition were the Specialty Priests of various faiths, where many religions would have a custom class for their priesthood other than the generic Cleric class. Cleric is supposed to be universal but it's not, it seems weird as a priest of a nature deity or deity of peace for example to go tromping around in heavy metal armor and a big shield. Also, it is a chance to fill the gap that I think exists in that there should be a spontaneous divine caster in the core rules.</p><p></p><p>From a rules standpoint, the Mystic from Dragonlance is the closest thing I've seen from WotC to what I want. The campaign-specific "fluff" about them can be removed, but a non-armored priest class that has greater spellcasting capacity and some more special abilities in exchange for less martial aspects is what I would like to see in a priest class in D&D.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 2917142, member: 14159"] I don't like the general D&D presumtion of the standard fantasy priest being a plate mail wearing, mace-swinging warrior who exists as a Cure dispenser and undead repulsion unit. I know there are certain D&Disms that are just a part of the game because they've been there for decades, but aside from a very few historic/mythical examples mentioned in old AD&D books, the D&D cleric archetype is pretty much a D&D thing only. At least most of the D&D core classes have a significant list of mythical and literary sources, but the Cleric as a heavily armed and armored fighting man (who normally eschews swords for maces) who also happens to be a priest isn't overly common. (Archbishop Turpin is the main example always cited. I've seen it argued that Knights Templar are supposed to be Clerics, but I would think that they would be much closer to Fighters or maybe Paladins with some specific feats and skill choices in that they were significantly more martial than they were religious). I do understand that the D&D Cleric is something that people expect from D&D, so I don't think it should be replaced outright, but I do think that a new priest class belongs in the game suitable for all faiths. One of the few rules aspects I miss about 2nd Edition were the Specialty Priests of various faiths, where many religions would have a custom class for their priesthood other than the generic Cleric class. Cleric is supposed to be universal but it's not, it seems weird as a priest of a nature deity or deity of peace for example to go tromping around in heavy metal armor and a big shield. Also, it is a chance to fill the gap that I think exists in that there should be a spontaneous divine caster in the core rules. From a rules standpoint, the Mystic from Dragonlance is the closest thing I've seen from WotC to what I want. The campaign-specific "fluff" about them can be removed, but a non-armored priest class that has greater spellcasting capacity and some more special abilities in exchange for less martial aspects is what I would like to see in a priest class in D&D. [/QUOTE]
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