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Community
General Tabletop Discussion
*Pathfinder & Starfinder
clerics with more than 2 Domains
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<blockquote data-quote="Sir Whiskers" data-source="post: 952896" data-attributes="member: 6941"><p>Unless you are in a campaign that has house-ruled this, the cleric can only prepare one domain spell at each level. This means that additional domains have diminishing returns - who cares if the character has a dozen spells to choose from if he can only prepare one each day? There's a slight increase in flexibility, but not a lot.</p><p></p><p>For this reason, the domain ability is the most important consideration in allowing additional domains - if a GM doesn't feel those abilities are worth more than one feat, then allowing additional domains for a feat is reasonable. I would be very careful about this, however, as some domains have outstanding abilities worth more than I would allow for a stand-alone feat. A couple examples:</p><p></p><p>Mysticism (DotF): "You apply your Charisma modifier (if positive) as a bonus on all saving throws. If you already have this ability (for example, you are a paladin), you add +1 to the bonus.</p><p></p><p>Celerity (DotF): "+2 enhancement bonus to Dexterity, speed increased 10 ft. when in light armor, +2 enhancement bonus on initiative. These are supernatural abilities."</p><p></p><p>Just my two cents'.</p></blockquote><p></p>
[QUOTE="Sir Whiskers, post: 952896, member: 6941"] Unless you are in a campaign that has house-ruled this, the cleric can only prepare one domain spell at each level. This means that additional domains have diminishing returns - who cares if the character has a dozen spells to choose from if he can only prepare one each day? There's a slight increase in flexibility, but not a lot. For this reason, the domain ability is the most important consideration in allowing additional domains - if a GM doesn't feel those abilities are worth more than one feat, then allowing additional domains for a feat is reasonable. I would be very careful about this, however, as some domains have outstanding abilities worth more than I would allow for a stand-alone feat. A couple examples: Mysticism (DotF): "You apply your Charisma modifier (if positive) as a bonus on all saving throws. If you already have this ability (for example, you are a paladin), you add +1 to the bonus. Celerity (DotF): "+2 enhancement bonus to Dexterity, speed increased 10 ft. when in light armor, +2 enhancement bonus on initiative. These are supernatural abilities." Just my two cents'. [/QUOTE]
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clerics with more than 2 Domains
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