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<blockquote data-quote="ForceUser" data-source="post: 2415320" data-attributes="member: 2785"><p>Sure, but as you say, that's on a personal (micro) level. On a macro level, a world is alive with belief systems, ingrained from birth into the cultures and everyday lives of everyone from penniless serfs to the wealthy elite to monsters living in caves. Religion is the driving force in the real world, like it or not, and has been since whatever genesis of humanity one ascribes to. There's even evidence of burial rituals among neandertals, which suggests that the now-extinct <em>homo sapiens neandertalus</em> had religious beliefs. </p><p></p><p>My point is that religion permeates nearly every aspect of life in the real, modern world, and even moreso in the ancient world. Medieval European history was dominated by the Roman Catholic Church. It's hard to imagine a person trying to find faith in something as nebulous as an alignment, which is simply a construct for determining one's moral and ethical predispositions, and which should be transparent with regard to the everyday world. In my campaigns, I don't even use alignments. It is worship of a higher power--revered ancestors, a pantheon of gods, Mother Nature, what have you--that brings grace, and it is from grace that divine power descends. Regardless of whether a PC in my campaigns follows a faith similar to animism, Buddhism, Islam, or paganism, that faith derives from an understanding of the world that is itself formed from a system of belief. In the real world, it is in the exploration of such belief systems that the greatest stories of human history are told. In my campaign, I seek to capture some of that through the role-play of the faith of divinely-inspired characters.</p></blockquote><p></p>
[QUOTE="ForceUser, post: 2415320, member: 2785"] Sure, but as you say, that's on a personal (micro) level. On a macro level, a world is alive with belief systems, ingrained from birth into the cultures and everyday lives of everyone from penniless serfs to the wealthy elite to monsters living in caves. Religion is the driving force in the real world, like it or not, and has been since whatever genesis of humanity one ascribes to. There's even evidence of burial rituals among neandertals, which suggests that the now-extinct [i]homo sapiens neandertalus[/i] had religious beliefs. My point is that religion permeates nearly every aspect of life in the real, modern world, and even moreso in the ancient world. Medieval European history was dominated by the Roman Catholic Church. It's hard to imagine a person trying to find faith in something as nebulous as an alignment, which is simply a construct for determining one's moral and ethical predispositions, and which should be transparent with regard to the everyday world. In my campaigns, I don't even use alignments. It is worship of a higher power--revered ancestors, a pantheon of gods, Mother Nature, what have you--that brings grace, and it is from grace that divine power descends. Regardless of whether a PC in my campaigns follows a faith similar to animism, Buddhism, Islam, or paganism, that faith derives from an understanding of the world that is itself formed from a system of belief. In the real world, it is in the exploration of such belief systems that the greatest stories of human history are told. In my campaign, I seek to capture some of that through the role-play of the faith of divinely-inspired characters. [/QUOTE]
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