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Clerics without gods = huh?!
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<blockquote data-quote="Guilt Puppy" data-source="post: 531230" data-attributes="member: 6521"><p>For a recent one-shot, the plot ended up demanding godless clerics... The gods themselves had been essentially negated, and had no literal involvement in the world (BTW, it wasn't another free-the-gods or stop-the-evil-people-from-freeing-the-gods scenario... it was just a side-effect). People still worshiped gods and got spells, but these spells were not actually granted by the gods, just a side-effect of the worship... Tapping into Divine Energies or what have you.</p><p></p><p>I ruled that clerics could just grab any two domains, and come up with a god of their own (characters didn't have backgrounds -- specifically couldn't, again, part of the plot) to worship. While in principle this made sense to me, in practice it caused some problems of its own.</p><p></p><p>While I have no objection to godless clerics with regard to versimilitude, they do seem to create some role-playing problems... First, picking any two domains tends to lead to min-maxing, and while you can still do this to a certain degree with standard gods, you still end up being tied to that religion, and having these tenets to follow. From my own experience as a player, this is a good thing -- keeps the character interesting, gives me material to work with in terms of personality. Once you reduce it to domains, it just gets nebulous -- here's this devoted, faithful character, but you're really not sure as to <em>what</em>... Makes it harder to roleplay, which cuts a big limb off the game.</p><p></p><p>So while I'd still allow godless clerics in the future, I'd still require a very clear idea of what principles they're worshiping, and what ideals they have to go along with it.</p></blockquote><p></p>
[QUOTE="Guilt Puppy, post: 531230, member: 6521"] For a recent one-shot, the plot ended up demanding godless clerics... The gods themselves had been essentially negated, and had no literal involvement in the world (BTW, it wasn't another free-the-gods or stop-the-evil-people-from-freeing-the-gods scenario... it was just a side-effect). People still worshiped gods and got spells, but these spells were not actually granted by the gods, just a side-effect of the worship... Tapping into Divine Energies or what have you. I ruled that clerics could just grab any two domains, and come up with a god of their own (characters didn't have backgrounds -- specifically couldn't, again, part of the plot) to worship. While in principle this made sense to me, in practice it caused some problems of its own. While I have no objection to godless clerics with regard to versimilitude, they do seem to create some role-playing problems... First, picking any two domains tends to lead to min-maxing, and while you can still do this to a certain degree with standard gods, you still end up being tied to that religion, and having these tenets to follow. From my own experience as a player, this is a good thing -- keeps the character interesting, gives me material to work with in terms of personality. Once you reduce it to domains, it just gets nebulous -- here's this devoted, faithful character, but you're really not sure as to [i]what[/i]... Makes it harder to roleplay, which cuts a big limb off the game. So while I'd still allow godless clerics in the future, I'd still require a very clear idea of what principles they're worshiping, and what ideals they have to go along with it. [/QUOTE]
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