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Clerics without gods = huh?!
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<blockquote data-quote="herald" data-source="post: 532958" data-attributes="member: 1112"><p>IMHO, the rule is created to allow players to play clerics who might not be comfortable with all the baggage of being a priest. Many (I'm not saying most) beginning players (especially the younger ones) really don't grasp what being a Cleric is all about. </p><p></p><p>It could be said that people who are animists doesn't really worship god, but revere spirits instead. </p><p></p><p>D&D is also a game that tries to encompass a broad scope of fantasy literature. Some the concepts that don't fit in your game might be a great idea in another game. </p><p></p><p>I myself have considered making a game world where the concepts of alignment were bound up in what were called the 9 philosophies. This would have sprung up from 9 different philosophers from mortals earliest age who would have passed down a sort of commandment like set of mores that all alignments would be measure against. </p><p></p><p>Of course these philosophers worked against each other to spread their truth over the world. Those individuals were going to be called philosophers and have Cleric like abilities. No gods per say, but would have to be strict adherents to their philosophies, or loose their mystical powers. </p><p></p><p>As the first age of Mortals past and the rise of the mortal gods came to be, philosophers were founding the courts of every King, and by the sides of almost every Epic Hero who would become the first of the Mortal gods. From that point forward in the worlds history, there would be Clerics and Philosophers.</p></blockquote><p></p>
[QUOTE="herald, post: 532958, member: 1112"] IMHO, the rule is created to allow players to play clerics who might not be comfortable with all the baggage of being a priest. Many (I'm not saying most) beginning players (especially the younger ones) really don't grasp what being a Cleric is all about. It could be said that people who are animists doesn't really worship god, but revere spirits instead. D&D is also a game that tries to encompass a broad scope of fantasy literature. Some the concepts that don't fit in your game might be a great idea in another game. I myself have considered making a game world where the concepts of alignment were bound up in what were called the 9 philosophies. This would have sprung up from 9 different philosophers from mortals earliest age who would have passed down a sort of commandment like set of mores that all alignments would be measure against. Of course these philosophers worked against each other to spread their truth over the world. Those individuals were going to be called philosophers and have Cleric like abilities. No gods per say, but would have to be strict adherents to their philosophies, or loose their mystical powers. As the first age of Mortals past and the rise of the mortal gods came to be, philosophers were founding the courts of every King, and by the sides of almost every Epic Hero who would become the first of the Mortal gods. From that point forward in the worlds history, there would be Clerics and Philosophers. [/QUOTE]
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