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Clerics without gods = huh?!
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<blockquote data-quote="Psion" data-source="post: 535738" data-attributes="member: 172"><p>And in doing so, are demonstrating that you totally do not understand my point. If you are not going to refute or otherwise comment on <em>my point</em>, do not quote me in your reply.</p><p></p><p>I never once said that you could not have a religion in a game that does not center on gods. I've said as much in the previous reply, but you make me repeat myself. Are we clear now?</p><p></p><p></p><p></p><p>When it comes to deciding the beleif system <em>within the game</em>, that is what I subscribe to. It's a game design element, nothing more. For what you do in a camapaign of your own, I certainly don't care what you do. Nor do I have a problem with running or playing such a game.</p><p></p><p>But for the purposes of what changes I would like to see in the PHB, I would merely prefer the approach that is least intrusive to be that standard, and other approaches should be variants. That does not mean I couldn't or wouldn't play with it or that you shouldn't.</p><p></p><p></p><p></p><p>No, but it should be a variant. Some people may like that approach, but to make such specific elements the norm creates a problem for those who are not using the elements.</p><p></p><p></p><p></p><p>Sure, great. I am not arguing the validity or merit of that angle on spirituality in a game at all. To state that has anything to do with my vantage point is to misunderstand it.</p></blockquote><p></p>
[QUOTE="Psion, post: 535738, member: 172"] And in doing so, are demonstrating that you totally do not understand my point. If you are not going to refute or otherwise comment on [i]my point[/i], do not quote me in your reply. I never once said that you could not have a religion in a game that does not center on gods. I've said as much in the previous reply, but you make me repeat myself. Are we clear now? When it comes to deciding the beleif system [i]within the game[/i], that is what I subscribe to. It's a game design element, nothing more. For what you do in a camapaign of your own, I certainly don't care what you do. Nor do I have a problem with running or playing such a game. But for the purposes of what changes I would like to see in the PHB, I would merely prefer the approach that is least intrusive to be that standard, and other approaches should be variants. That does not mean I couldn't or wouldn't play with it or that you shouldn't. No, but it should be a variant. Some people may like that approach, but to make such specific elements the norm creates a problem for those who are not using the elements. Sure, great. I am not arguing the validity or merit of that angle on spirituality in a game at all. To state that has anything to do with my vantage point is to misunderstand it. [/QUOTE]
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