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Clerics without gods = huh?!
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<blockquote data-quote="Henry" data-source="post: 535816" data-attributes="member: 158"><p>I have to disagree here, because the granted powers that ARE powerful, are all level dependent. Most players I know think the most powerful domains are those of strength, destruction, knowledge, and magic. All of these domain granted powers, except for the magic domain, are level dependent. So, they start off quite weak (as in the case of strength domain) and grow from there. They cannot grow in power, if all that you are going to do is take one or two levels of cleric - it's kind of pointless to take one level of cleric as a fighter if all you want is the strength domain - you are better off with a bull strength spell.</p><p></p><p>Of the ones with powerful granted powers, the Strength domain at mid and higher levels gets QUITE powerful, especially when combined with the destruction domain, but even when combined, these two are not game-breakers. I should know - my favorite clerics are clerics of St. Cuthbert. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> However, that one "uber-smite" is a one-time effect that has the potential to miss horribly. </p><p></p><p>The most powerful one there is Magic, in my estimation, because its benefit is immediate and not level dependent. However, even then, its powers do not warrant any exceptional desire to take for higher level, as most of its powers are of a divinatory nature.</p><p></p><p>Of any of them, the ones that need the most work are the alginment domains, because their granted powers, while in keeping with the power of the domains, are just plain unimaginative.</p><p></p><p>I hope this explains my point better, because of any of the domains, the level dependency of most of the powers keeps the granted power in check at low levels.</p></blockquote><p></p>
[QUOTE="Henry, post: 535816, member: 158"] I have to disagree here, because the granted powers that ARE powerful, are all level dependent. Most players I know think the most powerful domains are those of strength, destruction, knowledge, and magic. All of these domain granted powers, except for the magic domain, are level dependent. So, they start off quite weak (as in the case of strength domain) and grow from there. They cannot grow in power, if all that you are going to do is take one or two levels of cleric - it's kind of pointless to take one level of cleric as a fighter if all you want is the strength domain - you are better off with a bull strength spell. Of the ones with powerful granted powers, the Strength domain at mid and higher levels gets QUITE powerful, especially when combined with the destruction domain, but even when combined, these two are not game-breakers. I should know - my favorite clerics are clerics of St. Cuthbert. :D However, that one "uber-smite" is a one-time effect that has the potential to miss horribly. The most powerful one there is Magic, in my estimation, because its benefit is immediate and not level dependent. However, even then, its powers do not warrant any exceptional desire to take for higher level, as most of its powers are of a divinatory nature. Of any of them, the ones that need the most work are the alginment domains, because their granted powers, while in keeping with the power of the domains, are just plain unimaginative. I hope this explains my point better, because of any of the domains, the level dependency of most of the powers keeps the granted power in check at low levels. [/QUOTE]
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