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Clerics without gods = huh?!
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<blockquote data-quote="Psion" data-source="post: 535818" data-attributes="member: 172"><p>What? Did you set me up the bomb?</p><p></p><p>Let's gather these replies into convenient bundles:</p><p></p><p></p><p></p><p>To these replies I merely say "this is true, but anything that the book can do to support the GMs role as the final arbirter and creator of the mileu will only help."</p><p></p><p></p><p></p><p>This I will dismiss as mere insults and having no bearing on the discussion.</p><p></p><p></p><p></p><p>To this I will merely repeat that the minmaxing objection is not mine and I am not arguing it now. (I <em>could</em> argue it as I don't beleive that they are balanced, but since I don't design my deities to balance out the domain selection, it is largely a moot point. That said, the anecdote I refer to was a character with strength and destruction, so I won't dismiss that munchiness has a bearing... but I dismissed the character because he didn't fit, not because he was munchy <em>per se</em>.)</p><p></p><p></p><p></p><p>I'm thinking you are not understanding me here. I am not saying the character's <em>philosophy</em> is more permissive, but that the approach of basing divine magic on personal philosophy is more permissive, since a character can have any personal philosophy you care to name.</p><p></p><p></p><p></p><p>And to this, I can only say that I disagree. A compelling setting may have a quite specific set of assumptions on how cosmology and divinity operate, and allowing characters that do not fit with the campaigns fundamental cosmological concepts is disruptive to the continuity of the game. I would as soon allow space marines in my current as I would allow a cleric that draws his power from his own faith... it just doesn't fit.</p></blockquote><p></p>
[QUOTE="Psion, post: 535818, member: 172"] What? Did you set me up the bomb? Let's gather these replies into convenient bundles: To these replies I merely say "this is true, but anything that the book can do to support the GMs role as the final arbirter and creator of the mileu will only help." This I will dismiss as mere insults and having no bearing on the discussion. To this I will merely repeat that the minmaxing objection is not mine and I am not arguing it now. (I [i]could[/i] argue it as I don't beleive that they are balanced, but since I don't design my deities to balance out the domain selection, it is largely a moot point. That said, the anecdote I refer to was a character with strength and destruction, so I won't dismiss that munchiness has a bearing... but I dismissed the character because he didn't fit, not because he was munchy [i]per se[/i].) I'm thinking you are not understanding me here. I am not saying the character's [i]philosophy[/i] is more permissive, but that the approach of basing divine magic on personal philosophy is more permissive, since a character can have any personal philosophy you care to name. And to this, I can only say that I disagree. A compelling setting may have a quite specific set of assumptions on how cosmology and divinity operate, and allowing characters that do not fit with the campaigns fundamental cosmological concepts is disruptive to the continuity of the game. I would as soon allow space marines in my current as I would allow a cleric that draws his power from his own faith... it just doesn't fit. [/QUOTE]
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