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Clerics without gods = huh?!
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<blockquote data-quote="Psion" data-source="post: 536038" data-attributes="member: 172"><p>So Hong, are you being deliberately obtuse?</p><p></p><p>I said: <em>To this I will merely repeat that the minmaxing objection is not mine and I am not arguing it now.</em></p><p></p><p>To which you said:</p><p></p><p><em>... of course, this is why you said:</em></p><p><em></em></p><p><em>"But if someone shows up at my game set on a character concept that hinges around the anything goes philosophy, then it is a problem for me."</em></p><p><em></em></p><p><em>Do make up your mind, will you?</em></p><p></p><p></p><p>Now do you care to show me where the second statement talks about minmaxing at all? It doesn't. My objection is on how it fits the game <em>conceptually</em>.</p><p></p><p>I said:</p><p><em>I'm thinking you are not understanding me here. I am not saying the character's philosophy is more permissive</em></p><p></p><p>To which you said:</p><p></p><p><em>... of course, this is why you said:</em></p><p><em></em></p><p><em>Because the godless cleric is inherently more permissive.</em></p><p><em></em></p><p><em>Again, do make up your mind.</em></p><p></p><p>Its not the <em>character</em> of the godless cleric that is more permissive, but the approach of using the godless cleric that is more permissive. However, you picked that quote from I explicitly pointed this out. From this, I can only conclude that you are only trying to jerk me around and have zero intereste in actually understanding what I am trying to say.</p><p></p><p></p><p></p><p>So, I am obligated to make an expansive FR-style overbloated pantheon just to accomodate a statement in the PH? I think not.</p><p></p><p></p><p></p><p>Creating new gods just to accomodate a character is handwaving.</p><p></p><p></p><p></p><p>Thank you, once again, for not reading my prior posts with any depth of understanding. Yes, I can disallow them. In the long run, that works. But in practice, it creates problems. The player arrives at the game with this preconceived notion of a PC that does not fit my world, I have a problem... we quite likely have to hammer the character concept to fit, and/or waste a few hours making a new character, whereas if the same words were in a sidebar following the phrase "if your DM allows it, you can create a cleric or paladin that does not have a specific deity", that would have dispelled the expectations that the character would automatically be accepted.</p></blockquote><p></p>
[QUOTE="Psion, post: 536038, member: 172"] So Hong, are you being deliberately obtuse? I said: [i]To this I will merely repeat that the minmaxing objection is not mine and I am not arguing it now.[/i] To which you said: [i]... of course, this is why you said: "But if someone shows up at my game set on a character concept that hinges around the anything goes philosophy, then it is a problem for me." Do make up your mind, will you?[/i] Now do you care to show me where the second statement talks about minmaxing at all? It doesn't. My objection is on how it fits the game [i]conceptually[/i]. I said: [i]I'm thinking you are not understanding me here. I am not saying the character's philosophy is more permissive[/i] To which you said: [i]... of course, this is why you said: Because the godless cleric is inherently more permissive. Again, do make up your mind.[/i] Its not the [i]character[/i] of the godless cleric that is more permissive, but the approach of using the godless cleric that is more permissive. However, you picked that quote from I explicitly pointed this out. From this, I can only conclude that you are only trying to jerk me around and have zero intereste in actually understanding what I am trying to say. So, I am obligated to make an expansive FR-style overbloated pantheon just to accomodate a statement in the PH? I think not. Creating new gods just to accomodate a character is handwaving. Thank you, once again, for not reading my prior posts with any depth of understanding. Yes, I can disallow them. In the long run, that works. But in practice, it creates problems. The player arrives at the game with this preconceived notion of a PC that does not fit my world, I have a problem... we quite likely have to hammer the character concept to fit, and/or waste a few hours making a new character, whereas if the same words were in a sidebar following the phrase "if your DM allows it, you can create a cleric or paladin that does not have a specific deity", that would have dispelled the expectations that the character would automatically be accepted. [/QUOTE]
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