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Clerics without gods = huh?!
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<blockquote data-quote="hong" data-source="post: 536068" data-attributes="member: 537"><p>Well, I never do anything accidentally.</p><p></p><p></p><p></p><p>I think you just don't really know what it is you're trying to say by an "anything goes" philosophy. When you've figured it out, get back to me.</p><p></p><p></p><p></p><p>Well, sue me for reading the words you wrote.</p><p></p><p></p><p></p><p>So stop jerking, then.</p><p></p><p></p><p></p><p>I suggest you go from trying to say things, to actually saying them.</p><p></p><p></p><p></p><p>Did I say you're obligated to do anything?</p><p></p><p>A creative player can shoehorn just about any philosophy into a pre-existing pantheon. If the pantheon is small, that just means more handwaving is involved.</p><p></p><p>If you want to enforce consistency in your theology, you're going to have to stomp on your players' toes eventually. By sheer coincidence, this also makes your whinging below about dealing with conflicting player/DM vision completely moot.</p><p></p><p></p><p></p><p>Did I say anything about creating new gods? Of course not. How Baconian of you.</p><p></p><p></p><p></p><p>It does? I haven't noticed.</p><p></p><p></p><p></p><p>You're making a mountain range out of a speedbump.</p><p></p><p>Player comes up with a character who follows Wee Jas. Problem: Wee Jas doesn't exist in your world.</p><p></p><p>Player comes up with a character who's a halfling monk. Problem: halflings and monks don't exist in your world.</p><p></p><p>Player comes up with a character who's a CN anti-hero. Problem: everyone else is playing a bright, shining LG hero.</p><p></p><p>Player comes up with a character who's a monster with a high ECL. Problem: everyone else is low level.</p><p></p><p>There are umpteen ways in which player concepts and the DM's vision can clash. This issue of clerics who don't have a specific god is TINY.</p><p></p><p></p><p></p><p>The exact same argument applies if you remove the "not" in that phrase.</p></blockquote><p></p>
[QUOTE="hong, post: 536068, member: 537"] Well, I never do anything accidentally. I think you just don't really know what it is you're trying to say by an "anything goes" philosophy. When you've figured it out, get back to me. Well, sue me for reading the words you wrote. So stop jerking, then. I suggest you go from trying to say things, to actually saying them. Did I say you're obligated to do anything? A creative player can shoehorn just about any philosophy into a pre-existing pantheon. If the pantheon is small, that just means more handwaving is involved. If you want to enforce consistency in your theology, you're going to have to stomp on your players' toes eventually. By sheer coincidence, this also makes your whinging below about dealing with conflicting player/DM vision completely moot. Did I say anything about creating new gods? Of course not. How Baconian of you. It does? I haven't noticed. You're making a mountain range out of a speedbump. Player comes up with a character who follows Wee Jas. Problem: Wee Jas doesn't exist in your world. Player comes up with a character who's a halfling monk. Problem: halflings and monks don't exist in your world. Player comes up with a character who's a CN anti-hero. Problem: everyone else is playing a bright, shining LG hero. Player comes up with a character who's a monster with a high ECL. Problem: everyone else is low level. There are umpteen ways in which player concepts and the DM's vision can clash. This issue of clerics who don't have a specific god is TINY. The exact same argument applies if you remove the "not" in that phrase. [/QUOTE]
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