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Clerics without gods = huh?!
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<blockquote data-quote="ConcreteBuddha" data-source="post: 539664" data-attributes="member: 3139"><p>Okay then, here's what we will do:</p><p></p><p></p><p>We'll take every mention of any god-worshipping religion and put them all in a sidebar in the DMG. Because: "it seems a bit silly to me to have to include rules in the game just to reflect real life" </p><p></p><p>Because people worship gods in real life, therefore it shouldn't happen in the game. </p><p></p><p>(Or if it does, the DM should have total control over their addition. Players are not supposed to read the DMG, <strong>ever.</strong> Players are immature brats who have no ability to, heaven forbid, <strong>revise their character concept,</strong> and DMing is more like babysitting than anything else.)</p><p></p><p> </p><p></p><p>Really? All players on the planet do not think about this beforehand? Neat.</p><p></p><p>(Of course, my experience is that players do not think about this if you, as a DM, don't give them guidance before or during character creation. So if you play DnD out of the box and expect players to automatically know everything in your campaign world by telepathy, then of course a few players are going to get upset when you want to trash their character concept after they spent a week thinking about it.) </p><p></p><p> </p><p></p><p>Hate to break it to you, but the homebrew DM will generally also have a specific campaign setting and a bunch of specific house rules to boot, should the PHB be more accomodating to the DM who doesn't have gnomes or spiked chains or monks?</p><p></p><p>You don't see me protesting:</p><p></p><p>"The PHB has gods in it! They aren't the ones in my campaign setting! My players are going haywire! Rule zero just isn't enough! Let's scrap every mention of gods in the PHB!"</p></blockquote><p></p>
[QUOTE="ConcreteBuddha, post: 539664, member: 3139"] Okay then, here's what we will do: We'll take every mention of any god-worshipping religion and put them all in a sidebar in the DMG. Because: "it seems a bit silly to me to have to include rules in the game just to reflect real life" Because people worship gods in real life, therefore it shouldn't happen in the game. (Or if it does, the DM should have total control over their addition. Players are not supposed to read the DMG, [B]ever.[/B] Players are immature brats who have no ability to, heaven forbid, [b]revise their character concept,[/b] and DMing is more like babysitting than anything else.) [B] [/B] Really? All players on the planet do not think about this beforehand? Neat. (Of course, my experience is that players do not think about this if you, as a DM, don't give them guidance before or during character creation. So if you play DnD out of the box and expect players to automatically know everything in your campaign world by telepathy, then of course a few players are going to get upset when you want to trash their character concept after they spent a week thinking about it.) [B] [/B] Hate to break it to you, but the homebrew DM will generally also have a specific campaign setting and a bunch of specific house rules to boot, should the PHB be more accomodating to the DM who doesn't have gnomes or spiked chains or monks? You don't see me protesting: "The PHB has gods in it! They aren't the ones in my campaign setting! My players are going haywire! Rule zero just isn't enough! Let's scrap every mention of gods in the PHB!" [/QUOTE]
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