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Clerics without gods = huh?!
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<blockquote data-quote="I'm A Banana" data-source="post: 543756" data-attributes="member: 2067"><p>Works for me. *hug* <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I think Joshua hit on the same point I was going for: Psion's problem seemed to be (at it's base) with a palyer making something that didn't fit into his world.</p><p></p><p>That's a problem that's always going to happen when you play D&D...the DM's vision and the player's desires conflict. They will.</p><p></p><p>Personally, I don't think all rules need to be in a sidebar just to justify the DM exclusion of them. Rule 0 effectively sidebars anything you want to. Tell the players the paradigms in which they can make characters, and they won't dissapoint you (IMXP). If you don't let them know how your world is limited, then both of you should probably expect some problems.</p><p></p><p>And then, you have to decide to allow it (and somehow shoehorn it, sometimes unsatisfactorily), or dissalow it (and run the risk of hurting the views of the player, or seem heavy-handed).</p><p></p><p>IMHO, if you can't comfortably shoehorn it, the DM is within his rights to say: "Sorry, man..." (Of course, then the DM should also try to illustrate how the same character can be illustrated in their world). And the player should accept that with a minimum of griping.</p><p></p><p>Of course, I haven't had much of the same experience -- the one time I did weirdly limit PC's, I told everyone, and they were happy creating the characters they did. Most of the time, I allow anything...often to bizzarity...so I think my Players would have to *try*....*very hard* to make a character that didn't fit in a normal world I designed.</p><p></p><p>Oh, and fungasite...I think we disagree on a much more fundamanetal level about this, so I won't drag it in, but I *really* don't agree with a lot of what you said. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 543756, member: 2067"] Works for me. *hug* ;) I think Joshua hit on the same point I was going for: Psion's problem seemed to be (at it's base) with a palyer making something that didn't fit into his world. That's a problem that's always going to happen when you play D&D...the DM's vision and the player's desires conflict. They will. Personally, I don't think all rules need to be in a sidebar just to justify the DM exclusion of them. Rule 0 effectively sidebars anything you want to. Tell the players the paradigms in which they can make characters, and they won't dissapoint you (IMXP). If you don't let them know how your world is limited, then both of you should probably expect some problems. And then, you have to decide to allow it (and somehow shoehorn it, sometimes unsatisfactorily), or dissalow it (and run the risk of hurting the views of the player, or seem heavy-handed). IMHO, if you can't comfortably shoehorn it, the DM is within his rights to say: "Sorry, man..." (Of course, then the DM should also try to illustrate how the same character can be illustrated in their world). And the player should accept that with a minimum of griping. Of course, I haven't had much of the same experience -- the one time I did weirdly limit PC's, I told everyone, and they were happy creating the characters they did. Most of the time, I allow anything...often to bizzarity...so I think my Players would have to *try*....*very hard* to make a character that didn't fit in a normal world I designed. Oh, and fungasite...I think we disagree on a much more fundamanetal level about this, so I won't drag it in, but I *really* don't agree with a lot of what you said. :) [/QUOTE]
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