I found it a big bonus to the Cleric class to allow them the ability to spontaneously drop memorized spells to cast healing spells. It certainly allows me the opportunity to add some other spells to my repretiore (sp?). Divinations, group and individual buff spells, attack spells and others. I can pick and choose which spells to add to my daily list so I can craft my chracter to the needs of the adventure. Then I lose them all in order to cast healing spells after the rest of my party members pull some sort of boneheaded stunt. It certainly sucks to be the primary healer in the party, but it is nice to get off one or 2 other spells before I have to heal them. 
Hawkeye

Hawkeye
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