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Clever dice mechanics
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<blockquote data-quote="steenan" data-source="post: 6149969" data-attributes="member: 23240"><p>I like how the dice work in Marvel Heroic Roleplaying</p><p></p><p></p><p>You build a pool of dice, representing various character traits that affect an action (for example, d8 from Solo affiliation, because you act alone, d8 from "Save children first" distinction, d12 from Supersonic flight and d10 from a "Target located!" asset you created last round).</p><p></p><p>You roll the dice. You sum two of them as your result (usually the highest two, but you don't have to). The biggest die (die size, not result) that didn't go into this sum is an "effect die". In general, the result decides if you succeed and the size of the effect die, how much impact it had. Any "1" you roll can't be used for the result or effect - they give you plot points and the GM opportunities to mess with you.</p><p></p><p></p><p>The same game also features "Doom pool". It's the dice that GM rolls as an opposition for actions that don't go against a specific NPC or group (recovering from injury, getting some info or additional equipment etc.). The doom pool gets more and bigger dice from players rolling "1", villains showing off and some special effects; the dice may be spent to boost NPC actions.</p></blockquote><p></p>
[QUOTE="steenan, post: 6149969, member: 23240"] I like how the dice work in Marvel Heroic Roleplaying You build a pool of dice, representing various character traits that affect an action (for example, d8 from Solo affiliation, because you act alone, d8 from "Save children first" distinction, d12 from Supersonic flight and d10 from a "Target located!" asset you created last round). You roll the dice. You sum two of them as your result (usually the highest two, but you don't have to). The biggest die (die size, not result) that didn't go into this sum is an "effect die". In general, the result decides if you succeed and the size of the effect die, how much impact it had. Any "1" you roll can't be used for the result or effect - they give you plot points and the GM opportunities to mess with you. The same game also features "Doom pool". It's the dice that GM rolls as an opposition for actions that don't go against a specific NPC or group (recovering from injury, getting some info or additional equipment etc.). The doom pool gets more and bigger dice from players rolling "1", villains showing off and some special effects; the dice may be spent to boost NPC actions. [/QUOTE]
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