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*TTRPGs General
Clever ways to hand out cursed items
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<blockquote data-quote="Dog Moon" data-source="post: 1813369" data-attributes="member: 23023"><p>With access to higher level spells, analyze dweomer, I believe, you can tell instantly if an item is cursed or not. Our group never puts on items beforehand until we identify them, so we are pretty much safe from them. Although, an idea is that once they touch the item, whether they wear it or not, they become cursed. In the WLD, there is a sword, when picked up, even if put into the bag, immediately appears in your hand once combat starts. At that point, it is too late to try to figure out a way to rid yourself of the curse for that battle. </p><p></p><p>Also, I put in a cursed item that had a suggestion on it that caused the character to put on the tiara. A few hours later, the character's charisma increased. Then their natural armor went up 1 point. Then they turned into a female. Good versus bad effects continued to happen. Basically, it turned the character into a medusa. That character was definitely surprised when he (or she now) returned to their base and the first person the character saw was abruptly turned to stone. The character eventually took Narrowed Gaze. The character hasn't abused the powers, which is cool, but it was funny that when they came across a Mirror of Opposition, he was forced to fight himself and his clone turned him into stone. That was funny.</p><p></p><p>Anyway, I think that cursed items shouldn't really exist, but there should be items with some sort of drawback. The idea of making the player choose whether the good outweighs the bad is fun.</p></blockquote><p></p>
[QUOTE="Dog Moon, post: 1813369, member: 23023"] With access to higher level spells, analyze dweomer, I believe, you can tell instantly if an item is cursed or not. Our group never puts on items beforehand until we identify them, so we are pretty much safe from them. Although, an idea is that once they touch the item, whether they wear it or not, they become cursed. In the WLD, there is a sword, when picked up, even if put into the bag, immediately appears in your hand once combat starts. At that point, it is too late to try to figure out a way to rid yourself of the curse for that battle. Also, I put in a cursed item that had a suggestion on it that caused the character to put on the tiara. A few hours later, the character's charisma increased. Then their natural armor went up 1 point. Then they turned into a female. Good versus bad effects continued to happen. Basically, it turned the character into a medusa. That character was definitely surprised when he (or she now) returned to their base and the first person the character saw was abruptly turned to stone. The character eventually took Narrowed Gaze. The character hasn't abused the powers, which is cool, but it was funny that when they came across a Mirror of Opposition, he was forced to fight himself and his clone turned him into stone. That was funny. Anyway, I think that cursed items shouldn't really exist, but there should be items with some sort of drawback. The idea of making the player choose whether the good outweighs the bad is fun. [/QUOTE]
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