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CleverNickName's 3.5E Multiclassing fix
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<blockquote data-quote="CleverNickName" data-source="post: 4436523" data-attributes="member: 50987"><p>Oh come now...I could make it <em>far</em> more unpalatable than that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The ability requirement isn't usually a problem...if a character is wanting to multiclass into Sorcerer, chances are they are going to have at least a 12 in Charisma. It is only a deal-breaker for characters who want to cherry-pick the class.</p><p></p><p>Same thing for skills...all of the skill requirements are typically skills that the new class will find useful. Wizards will almost always want at least 5 ranks in Knowledge (arcana); making it a "requirement" is rather benign. At any rate, this reflects a bit of in-game study and training for a new class...it's usually not a deal-breaker either, except for cherry-pickers.</p><p></p><p>I agree that requiring a feat is a bit harsh, and I'll admit that I've waived it on occasion. I included it as a way of indicating a character's natural predisposition to a class...inborn abilities and genetic traits, stuff that is discovered instead of learned. Magical Aptitude, for example, could explain how a fighter suddenly developed inborn magical ability and became a sorcerer. But like you said, feats are hard to come by and these are some of the worst in the game--it could be a deal-breaker for just about anyone, depending on how they structure their characters.</p><p></p><p>But even with the feat requirement, it's not the worst multiclassing fix that I can think of. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I like your "favored class free" idea. I am totally stealing it.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 4436523, member: 50987"] Oh come now...I could make it [I]far[/I] more unpalatable than that. :) The ability requirement isn't usually a problem...if a character is wanting to multiclass into Sorcerer, chances are they are going to have at least a 12 in Charisma. It is only a deal-breaker for characters who want to cherry-pick the class. Same thing for skills...all of the skill requirements are typically skills that the new class will find useful. Wizards will almost always want at least 5 ranks in Knowledge (arcana); making it a "requirement" is rather benign. At any rate, this reflects a bit of in-game study and training for a new class...it's usually not a deal-breaker either, except for cherry-pickers. I agree that requiring a feat is a bit harsh, and I'll admit that I've waived it on occasion. I included it as a way of indicating a character's natural predisposition to a class...inborn abilities and genetic traits, stuff that is discovered instead of learned. Magical Aptitude, for example, could explain how a fighter suddenly developed inborn magical ability and became a sorcerer. But like you said, feats are hard to come by and these are some of the worst in the game--it could be a deal-breaker for just about anyone, depending on how they structure their characters. But even with the feat requirement, it's not the worst multiclassing fix that I can think of. ;) I like your "favored class free" idea. I am totally stealing it. [/QUOTE]
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