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CleverNickName's 3.5E Multiclassing fix
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<blockquote data-quote="CleverNickName" data-source="post: 4640266" data-attributes="member: 50987"><p>It reduces the amount of cherry-picking that goes on in 3.5E, and forces characters to be more linear and distinct. If those things aren't a problem in your game, then you probably don't need to houserule it. If they are, this is a pretty simple way to handle it.</p><p></p><p>We wanted multiclassing to be a rather rare occurance, instead of the default assumption in character creation. (How many books have you read, where the hero is a neurologist/astronaut/drug dealer?) </p><p></p><p>I wish the trackback to the original thread worked, so that people could see the context in which this thread was forked from. If I remember correctly, people were discussing all sorts of ways to "fix" multiclassing, from minor tweaks to outright banning it. I presented this houserule as a simple, low-maintenance way of curbing the proliferation of multiclassing in the game. I wasn't trying to save the world here. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The problems with multiclassing and spellcasting are many and delicate, and probably cannot be resolved with a single houserule...at least not a simple one.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 4640266, member: 50987"] It reduces the amount of cherry-picking that goes on in 3.5E, and forces characters to be more linear and distinct. If those things aren't a problem in your game, then you probably don't need to houserule it. If they are, this is a pretty simple way to handle it. We wanted multiclassing to be a rather rare occurance, instead of the default assumption in character creation. (How many books have you read, where the hero is a neurologist/astronaut/drug dealer?) I wish the trackback to the original thread worked, so that people could see the context in which this thread was forked from. If I remember correctly, people were discussing all sorts of ways to "fix" multiclassing, from minor tweaks to outright banning it. I presented this houserule as a simple, low-maintenance way of curbing the proliferation of multiclassing in the game. I wasn't trying to save the world here. :) The problems with multiclassing and spellcasting are many and delicate, and probably cannot be resolved with a single houserule...at least not a simple one. [/QUOTE]
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