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CleverNickName's 3.5E Multiclassing fix
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<blockquote data-quote="CleverNickName" data-source="post: 4646211" data-attributes="member: 50987"><p>I wouldn't call this a problem...in fact, it is how I prefer character concepts to be visualized in my game. I prefer our clerics to be clerics, our rogues to be rogues, and our fighters to be fighters...not three characters who are a little bit of all three. But that's just a personal opinion, not a flaw in the game. To each his own, right?</p><p></p><p>I see your point, and it is an excellent one. Players who want their character to fit a particular example or idiom (like your Wuxia monk) have little choice but to multiclass the absolute crap out of a character until it no longer resembles its original class...or any other class, for that matter.</p><p></p><p>But multiclassing is not the only way to do it.</p><p></p><p>A better solution, one that I've done in the past, is to work with the character to create a new core class. We would decide together on what its strengths and weaknesses should be, and then list out the abilities and class features that the player wants. Then we would balance all of those abilities and features together as a whole.</p><p></p><p>It's not as much work as it seems. The result is a lot more balanced and easy to play than a multiclassed character...the player doesn't have to worry about meeting PrC requirements, XP penalties, favored classes, etc.</p><p></p><p>(And if you do this for your Wuxia Monk, please post it up here in this forum for everyone to enjoy. It sounds awesome.) </p><p></p><p>QFT.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 4646211, member: 50987"] I wouldn't call this a problem...in fact, it is how I prefer character concepts to be visualized in my game. I prefer our clerics to be clerics, our rogues to be rogues, and our fighters to be fighters...not three characters who are a little bit of all three. But that's just a personal opinion, not a flaw in the game. To each his own, right? I see your point, and it is an excellent one. Players who want their character to fit a particular example or idiom (like your Wuxia monk) have little choice but to multiclass the absolute crap out of a character until it no longer resembles its original class...or any other class, for that matter. But multiclassing is not the only way to do it. A better solution, one that I've done in the past, is to work with the character to create a new core class. We would decide together on what its strengths and weaknesses should be, and then list out the abilities and class features that the player wants. Then we would balance all of those abilities and features together as a whole. It's not as much work as it seems. The result is a lot more balanced and easy to play than a multiclassed character...the player doesn't have to worry about meeting PrC requirements, XP penalties, favored classes, etc. (And if you do this for your Wuxia Monk, please post it up here in this forum for everyone to enjoy. It sounds awesome.) QFT. [/QUOTE]
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