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CleverNickName's Special Ranger Recipe
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<blockquote data-quote="CleverNickName" data-source="post: 9087754" data-attributes="member: 50987"><p>Yep, I didn't change the Ranger's save throws...Str and Dex came from the Player's Handbook, and I didn't really see a need to change them. Same thing for the shield proficiency--that's in the Player's Handbook already, I didn't need to add it. In fact, I think it would go really well with the new Thrown Weapon Fighting style presented in <em>Tasha's, </em>for rangers that hunt with spears and javelins.</p><p></p><p>Here's a tabulated list of how my Ranger compares to the PHB version and the Tasha's version. Original PHB features and rules are in normal type, <strong>added features from <em>Tasha's Caldron of Everything </em>are in bold type, </strong>and <strong><span style="color: rgb(243, 121, 52)">my homebrew changes are in orange.</span></strong></p><p></p><table style='width: 100%'><tr><td><span style="color: rgb(255, 255, 255)">__________________________________________</span></td><td><strong>PHB Version</strong></td><td><strong>My Version</strong></td></tr><tr><td>Hit Dice, hit points per level</td><td>d10</td><td>d10</td></tr><tr><td>Armor proficiencies</td><td>Light armor, medium armor, shields</td><td>Light armor, medium armor, shields</td></tr><tr><td>Weapon proficiencies</td><td>Simple weapons, martial weapons</td><td>Simple weapons, martial weapons</td></tr><tr><td><strong><span style="color: rgb(243, 121, 52)">Tools</span></strong></td><td>None</td><td><strong><span style="color: rgb(243, 121, 52)">Scrimshaw Tools</span></strong></td></tr><tr><td>Saving throws</td><td>Strength, Dexterity</td><td>Strength, Dexterity</td></tr><tr><td><strong><span style="color: rgb(243, 121, 52)">Skills</span></strong></td><td>Choose three from Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, and Survial.</td><td><strong><span style="color: rgb(243, 121, 52)">Rangers are skilled in Nature and Survival. </span></strong><span style="color: rgb(0, 0, 0)">They also choose </span><span style="color: rgb(243, 121, 52)"><strong>two</strong></span><span style="color: rgb(0, 0, 0)"> skills from the following list: Animal Handling, Athletics, Insight, Investigation, Perception, and Stealth.</span></td></tr><tr><td><strong><span style="color: rgb(243, 121, 52)">Starting Equipment</span></strong></td><td>You start with the following equipment, in addition to the equipment granted by your background:<br /> <ul> <li data-xf-list-type="ul">(a) scale mail or (b) leather armor</li> <li data-xf-list-type="ul">(a) two shortswords or (b) two simple melee weapons</li> <li data-xf-list-type="ul">(a) a dungeoneer’s pack or (b) an explorer’s pack</li> <li data-xf-list-type="ul">A longbow and a quiver of 20 arrows</li> </ul> </td><td>You start with the following equipment, in addition to the equipment granted by your background:<br /> <ul> <li data-xf-list-type="ul">(a) scale mail or (b) leather armor</li> <li data-xf-list-type="ul">(a) two shortswords or (b) two simple melee weapons</li> <li data-xf-list-type="ul">(a) a dungeoneer’s pack or (b) an explorer’s pack</li> <li data-xf-list-type="ul">A longbow and a quiver of 20 arrows</li> <li data-xf-list-type="ul"><span style="color: rgb(243, 121, 52)"><strong>A hunting knife, a hunting trap, and a set of Scrimshaw Tools</strong></span></li> </ul> </td></tr><tr><td><strong>Level 1 Class Feature: Favored Enemy</strong></td><td>Choose a creature type. Gain advantage on skill checks against this creature, and learn a bonus language.</td><td><strong>Replaced with Favored Foe in </strong><em><strong>Tasha's Cauldron of Everything. </strong></em><strong>Gain the ability to "mark" creatures, and deal +1d4 damage against it; damage increases by level. Gain the Canny feature, below.</strong></td></tr><tr><td><strong>Level 1 Class Feature: Canny</strong></td><td>n/a</td><td><strong>Gain Expertise in a skill proficiency of your choice (double Proficiency bonus). Gain two additional languages.</strong></td></tr><tr><td><strong>Level 1 Class Feature: Natural Explorer</strong></td><td>Choose a terrain. While exploring it, you aren't slowed by difficult terrain, you can't become lost, you are harder to surprise, you can forage better, and can track better.</td><td><strong>Replaced with Deft Explorer in </strong><em><strong>Tasha's Cauldron of Everything. </strong></em><strong>Learn 2 languages and 1 skill proficiency.<br /> Gain Roving feature at 6th level, gain Tireless feature at 10th level (see below).</strong></td></tr><tr><td><strong>Level 2 Class Feature: Fighting Style</strong></td><td>Choose Archery, Defense, Dueling, or Two-Weapon Fighting</td><td>Choose Archery, <strong>Blind Fighting, </strong>Defense, <strong>Druidic Warrior, </strong>Dueling, <strong>Thrown Weapon Fighting, </strong>and Two-Weapon Fighting.</td></tr><tr><td><strong><span style="color: rgb(243, 121, 52)">Level 2 Class Feature: Spellcasting</span></strong></td><td>Standard "one-third caster" progression, no cantrips, choose spells from Ranger list.</td><td><strong><span style="color: rgb(243, 121, 52)">Uses the Warlock's spell progression, and gains druid cantrips,</span></strong> <span style="color: rgb(0, 0, 0)">choose spells from Ranger list.</span><strong><span style="color: rgb(0, 0, 0)"> New spells in <em>Tasha's Cauldron of Everything.</em></span></strong></td></tr><tr><td><strong><span style="color: rgb(243, 121, 52)">Level 2 Class Feature: Scrimshaw</span></strong></td><td>n/a</td><td><strong><span style="color: rgb(243, 121, 52)">Gain the artificer's ability to infuse homemade items with magic. (WIP, still need to create a list of infusions.)</span></strong></td></tr><tr><td>Level 3 Class Feature: Archetype</td><td>Choose archetypes at 3rd level</td><td>Choose archetypes at 3rd level.</td></tr><tr><td><strong>Level 3 Class Feature: Primeval Awareness</strong></td><td>Spend a spell slot to locate creatures</td><td><strong>Replaced with Primal Awareness. Learn new spells at certain levels, and cast them without expending a spell slot once per long rest.</strong></td></tr><tr><td><strong>Level 4 Class Feature: Martial Versatility</strong></td><td>n/a</td><td><strong>When you gain an ASI or feat, you can trade a fighting style you know for a different one.</strong></td></tr><tr><td>Level 5 Class Feature: Extra Attack</td><td>Make 2 attack rolls when using the Attack action in combat.</td><td>Make 2 attack rolls when using the Attack action in combat.</td></tr><tr><td><strong>Level 6 Class Feature: Roving</strong></td><td>n/a</td><td><strong>Your walking speed increases by 5. You gain a climb speed equal to your walking speed. You gain a swim speed equal to your walking speed.</strong></td></tr><tr><td>Level 8 Class Feature: Land's Stride</td><td>Freely move through nonmagical difficult terrain and plants, gain advantage on saves against magical plants.</td><td>Freely move through nonmagical difficult terrain and plants, gain advantage on saves against magical plants.</td></tr><tr><td><strong>Level 10 Class Feature: Tireless</strong></td><td>n/a</td><td><strong>Gain temporary hp as an Action. Decrease levels of exhaustion after a short rest.</strong></td></tr><tr><td><strong>Level 10 Class Feature: Hide in Plain Sight</strong></td><td>Spend one minute to camouflage yourself, getting a +10 bonus to Stealth.</td><td><strong>Replaced with Nature's Veil. Become invisible as a bonus action until start of your next turn.</strong></td></tr><tr><td>Level 14 Class Feature: Vanish</td><td>Hide as a bonus action, and cannot be tracked by nonmagical means.</td><td>Hide as a bonus action, and cannot be tracked by nonmagical means.</td></tr><tr><td>Level 18 Class Feature: Feral Senses</td><td>No longer have disadvantage against creatures you cannot see, invisible creatures cannot hide from you.</td><td>No longer have disadvantage against creatures you cannot see, invisible creatures cannot hide from you.</td></tr><tr><td><strong>Level 20 Class Feature: Foe Slayer</strong></td><td>Once on each of your turns, add Wisdom modifier to attack roll or damage roll against a favored enemy.</td><td>Once on each of your turns, add Wisdom modifier to attack roll or damage roll against a <strong>Favored Foe.</strong></td></tr></table><p></p><p>All in all, I felt that <em>Tasha's Cauldron of Everything </em>got pretty close to my ideal Ranger, but missed the mark (heh heh) when it came to the Survival aspects of the class. A Ranger should be highly skilled at crafting stuff: tanning their own hides, making their own clothing, fashioning their own weapons, making their own medicines, and all that. So I borrowed that feature from the Artificer.</p><p></p><p>And there wasn't anything <em>wrong </em>with the Ranger's spell progression as it was written; it was more a matter of preference. I wanted the Ranger to have cantrips at the very least, and once I added those the warlock's spell progression just made more sense.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 9087754, member: 50987"] Yep, I didn't change the Ranger's save throws...Str and Dex came from the Player's Handbook, and I didn't really see a need to change them. Same thing for the shield proficiency--that's in the Player's Handbook already, I didn't need to add it. In fact, I think it would go really well with the new Thrown Weapon Fighting style presented in [I]Tasha's, [/I]for rangers that hunt with spears and javelins. Here's a tabulated list of how my Ranger compares to the PHB version and the Tasha's version. Original PHB features and rules are in normal type, [B]added features from [I]Tasha's Caldron of Everything [/I]are in bold type, [/B]and [B][COLOR=rgb(243, 121, 52)]my homebrew changes are in orange.[/COLOR][/B] [TABLE] [TR] [TD][COLOR=rgb(255, 255, 255)]__________________________________________[/COLOR][/TD] [TD][B]PHB Version[/B][/TD] [TD][B]My Version[/B][/TD] [/TR] [TR] [TD]Hit Dice, hit points per level[/TD] [TD]d10[/TD] [TD]d10[/TD] [/TR] [TR] [TD]Armor proficiencies[/TD] [TD]Light armor, medium armor, shields[/TD] [TD]Light armor, medium armor, shields[/TD] [/TR] [TR] [TD]Weapon proficiencies[/TD] [TD]Simple weapons, martial weapons[/TD] [TD]Simple weapons, martial weapons[/TD] [/TR] [TR] [TD][B][COLOR=rgb(243, 121, 52)]Tools[/COLOR][/B][/TD] [TD]None[/TD] [TD][B][COLOR=rgb(243, 121, 52)]Scrimshaw Tools[/COLOR][/B][/TD] [/TR] [TR] [TD]Saving throws[/TD] [TD]Strength, Dexterity[/TD] [TD]Strength, Dexterity[/TD] [/TR] [TR] [TD][B][COLOR=rgb(243, 121, 52)]Skills[/COLOR][/B][/TD] [TD]Choose three from Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, and Survial.[/TD] [TD][B][COLOR=rgb(243, 121, 52)]Rangers are skilled in Nature and Survival. [/COLOR][/B][COLOR=rgb(0, 0, 0)]They also choose [/COLOR][COLOR=rgb(243, 121, 52)][B]two[/B][/COLOR][COLOR=rgb(0, 0, 0)] skills from the following list: Animal Handling, Athletics, Insight, Investigation, Perception, and Stealth.[/COLOR][/TD] [/TR] [TR] [TD][B][COLOR=rgb(243, 121, 52)]Starting Equipment[/COLOR][/B][/TD] [TD]You start with the following equipment, in addition to the equipment granted by your background: [LIST] [*](a) scale mail or (b) leather armor [*](a) two shortswords or (b) two simple melee weapons [*](a) a dungeoneer’s pack or (b) an explorer’s pack [*]A longbow and a quiver of 20 arrows [/LIST][/TD] [TD]You start with the following equipment, in addition to the equipment granted by your background: [LIST] [*](a) scale mail or (b) leather armor [*](a) two shortswords or (b) two simple melee weapons [*](a) a dungeoneer’s pack or (b) an explorer’s pack [*]A longbow and a quiver of 20 arrows [*][COLOR=rgb(243, 121, 52)][B]A hunting knife, a hunting trap, and a set of Scrimshaw Tools[/B][/COLOR] [/LIST][/TD] [/TR] [TR] [TD][B]Level 1 Class Feature: Favored Enemy[/B][/TD] [TD]Choose a creature type. Gain advantage on skill checks against this creature, and learn a bonus language.[/TD] [TD][B]Replaced with Favored Foe in [/B][I][B]Tasha's Cauldron of Everything. [/B][/I][B]Gain the ability to "mark" creatures, and deal +1d4 damage against it; damage increases by level. Gain the Canny feature, below.[/B][/TD] [/TR] [TR] [TD][B]Level 1 Class Feature: Canny[/B][/TD] [TD]n/a[/TD] [TD][B]Gain Expertise in a skill proficiency of your choice (double Proficiency bonus). Gain two additional languages.[/B][/TD] [/TR] [TR] [TD][B]Level 1 Class Feature: Natural Explorer[/B][/TD] [TD]Choose a terrain. While exploring it, you aren't slowed by difficult terrain, you can't become lost, you are harder to surprise, you can forage better, and can track better.[/TD] [TD][B]Replaced with Deft Explorer in [/B][I][B]Tasha's Cauldron of Everything. [/B][/I][B]Learn 2 languages and 1 skill proficiency. Gain Roving feature at 6th level, gain Tireless feature at 10th level (see below).[/B][/TD] [/TR] [TR] [TD][B]Level 2 Class Feature: Fighting Style[/B][/TD] [TD]Choose Archery, Defense, Dueling, or Two-Weapon Fighting[/TD] [TD]Choose Archery, [B]Blind Fighting, [/B]Defense, [B]Druidic Warrior, [/B]Dueling, [B]Thrown Weapon Fighting, [/B]and Two-Weapon Fighting.[/TD] [/TR] [TR] [TD][B][COLOR=rgb(243, 121, 52)]Level 2 Class Feature: Spellcasting[/COLOR][/B][/TD] [TD]Standard "one-third caster" progression, no cantrips, choose spells from Ranger list.[/TD] [TD][B][COLOR=rgb(243, 121, 52)]Uses the Warlock's spell progression, and gains druid cantrips,[/COLOR][/B] [COLOR=rgb(0, 0, 0)]choose spells from Ranger list.[/COLOR][B][COLOR=rgb(0, 0, 0)] New spells in [I]Tasha's Cauldron of Everything.[/I][/COLOR][/B][/TD] [/TR] [TR] [TD][B][COLOR=rgb(243, 121, 52)]Level 2 Class Feature: Scrimshaw[/COLOR][/B][/TD] [TD]n/a[/TD] [TD][B][COLOR=rgb(243, 121, 52)]Gain the artificer's ability to infuse homemade items with magic. (WIP, still need to create a list of infusions.)[/COLOR][/B][/TD] [/TR] [TR] [TD]Level 3 Class Feature: Archetype[/TD] [TD]Choose archetypes at 3rd level[/TD] [TD]Choose archetypes at 3rd level.[/TD] [/TR] [TR] [TD][B]Level 3 Class Feature: Primeval Awareness[/B][/TD] [TD]Spend a spell slot to locate creatures[/TD] [TD][B]Replaced with Primal Awareness. Learn new spells at certain levels, and cast them without expending a spell slot once per long rest.[/B][/TD] [/TR] [TR] [TD][B]Level 4 Class Feature: Martial Versatility[/B][/TD] [TD]n/a[/TD] [TD][B]When you gain an ASI or feat, you can trade a fighting style you know for a different one.[/B][/TD] [/TR] [TR] [TD]Level 5 Class Feature: Extra Attack[/TD] [TD]Make 2 attack rolls when using the Attack action in combat.[/TD] [TD]Make 2 attack rolls when using the Attack action in combat.[/TD] [/TR] [TR] [TD][B]Level 6 Class Feature: Roving[/B][/TD] [TD]n/a[/TD] [TD][B]Your walking speed increases by 5. You gain a climb speed equal to your walking speed. You gain a swim speed equal to your walking speed.[/B][/TD] [/TR] [TR] [TD]Level 8 Class Feature: Land's Stride[/TD] [TD]Freely move through nonmagical difficult terrain and plants, gain advantage on saves against magical plants.[/TD] [TD]Freely move through nonmagical difficult terrain and plants, gain advantage on saves against magical plants.[/TD] [/TR] [TR] [TD][B]Level 10 Class Feature: Tireless[/B][/TD] [TD]n/a[/TD] [TD][B]Gain temporary hp as an Action. Decrease levels of exhaustion after a short rest.[/B][/TD] [/TR] [TR] [TD][B]Level 10 Class Feature: Hide in Plain Sight[/B][/TD] [TD]Spend one minute to camouflage yourself, getting a +10 bonus to Stealth.[/TD] [TD][B]Replaced with Nature's Veil. Become invisible as a bonus action until start of your next turn.[/B][/TD] [/TR] [TR] [TD]Level 14 Class Feature: Vanish[/TD] [TD]Hide as a bonus action, and cannot be tracked by nonmagical means.[/TD] [TD]Hide as a bonus action, and cannot be tracked by nonmagical means.[/TD] [/TR] [TR] [TD]Level 18 Class Feature: Feral Senses[/TD] [TD]No longer have disadvantage against creatures you cannot see, invisible creatures cannot hide from you.[/TD] [TD]No longer have disadvantage against creatures you cannot see, invisible creatures cannot hide from you.[/TD] [/TR] [TR] [TD][B]Level 20 Class Feature: Foe Slayer[/B][/TD] [TD]Once on each of your turns, add Wisdom modifier to attack roll or damage roll against a favored enemy.[/TD] [TD]Once on each of your turns, add Wisdom modifier to attack roll or damage roll against a [B]Favored Foe.[/B][/TD] [/TR] [/TABLE] All in all, I felt that [I]Tasha's Cauldron of Everything [/I]got pretty close to my ideal Ranger, but missed the mark (heh heh) when it came to the Survival aspects of the class. A Ranger should be highly skilled at crafting stuff: tanning their own hides, making their own clothing, fashioning their own weapons, making their own medicines, and all that. So I borrowed that feature from the Artificer. And there wasn't anything [I]wrong [/I]with the Ranger's spell progression as it was written; it was more a matter of preference. I wanted the Ranger to have cantrips at the very least, and once I added those the warlock's spell progression just made more sense. [/QUOTE]
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