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<blockquote data-quote="Hjorimir" data-source="post: 4907121" data-attributes="member: 5745"><p>I just started a new campaign two days ago and here is how I got the characters together:</p><p></p><ul> <li data-xf-list-type="ul">Two of the characters (a paladin/fighter and a warden) shared a common background and were on the lam from some vampiric city-states I have in the far north of my campaign. </li> <li data-xf-list-type="ul">As they were coming to a city, they happened upon a couple of peasants who were being accosted by some cultist of a dark religion which is sweeping the land (long story, I won't bore you with details).</li> <li data-xf-list-type="ul">The peasants invited the PCs who saved them to follow them to a safe place within the city (because the dark religion will be searching for whoever killed some of their men) and at the safe house introduced them to another PC of the group, a rogue.</li> <li data-xf-list-type="ul">The peasants also carried a message to said rogue that she needed to make her way to an ancient set of standing stones outside the city to escort an eladrin envoy to help with the situation.</li> <li data-xf-list-type="ul">The rogue quickly enlists the aid of the first two characters and the three of them make their way out to the standing stones to greet a fourth PC, an eladrin wizard.</li> <li data-xf-list-type="ul">As the four of them arrive back in the city, they can see that a lot of cultists and crusaders of the dark religion are gathering in strategic points in the south ward of the city, near a hidden temple to one of the gods of light (part of my campaign metaplot).</li> <li data-xf-list-type="ul">When the attack starts, the four players get involved. The fifth PC of the group is a cleric within this hidden church, who is fighting the cultists on the far side of the battlefield (city streets complete with peasant folk).</li> <li data-xf-list-type="ul">The cleric was isolated and hard pressed against the strongest of opponents and when it seemed like he was outmatched, the last PC arrived in a stroke of green lightning...a deva avenger (in my campaing deva are 'returned' to the world by the gods to fulfill a purpose and apparently part of her purpose was to save this lone priest).</li> </ul><p>So what I try to do is link characters together through events and story. As the events gain momentum, they sweep up more and more PCs into the action. The PCs won the day (as intended), but had to flee the city (as intended) and are now bound together. There's a lot more there (motivations, visions, and quests) driving the PCs that I didn't go into, but I just wanted to illustrated how I approach getting characters together.</p></blockquote><p></p>
[QUOTE="Hjorimir, post: 4907121, member: 5745"] I just started a new campaign two days ago and here is how I got the characters together: [LIST] [*]Two of the characters (a paladin/fighter and a warden) shared a common background and were on the lam from some vampiric city-states I have in the far north of my campaign. [*]As they were coming to a city, they happened upon a couple of peasants who were being accosted by some cultist of a dark religion which is sweeping the land (long story, I won't bore you with details). [*]The peasants invited the PCs who saved them to follow them to a safe place within the city (because the dark religion will be searching for whoever killed some of their men) and at the safe house introduced them to another PC of the group, a rogue. [*]The peasants also carried a message to said rogue that she needed to make her way to an ancient set of standing stones outside the city to escort an eladrin envoy to help with the situation. [*]The rogue quickly enlists the aid of the first two characters and the three of them make their way out to the standing stones to greet a fourth PC, an eladrin wizard. [*]As the four of them arrive back in the city, they can see that a lot of cultists and crusaders of the dark religion are gathering in strategic points in the south ward of the city, near a hidden temple to one of the gods of light (part of my campaign metaplot). [*]When the attack starts, the four players get involved. The fifth PC of the group is a cleric within this hidden church, who is fighting the cultists on the far side of the battlefield (city streets complete with peasant folk). [*]The cleric was isolated and hard pressed against the strongest of opponents and when it seemed like he was outmatched, the last PC arrived in a stroke of green lightning...a deva avenger (in my campaing deva are 'returned' to the world by the gods to fulfill a purpose and apparently part of her purpose was to save this lone priest). [/LIST] So what I try to do is link characters together through events and story. As the events gain momentum, they sweep up more and more PCs into the action. The PCs won the day (as intended), but had to flee the city (as intended) and are now bound together. There's a lot more there (motivations, visions, and quests) driving the PCs that I didn't go into, but I just wanted to illustrated how I approach getting characters together. [/QUOTE]
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