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Cliche Character Introductions?
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<blockquote data-quote="CorditeJimmy" data-source="post: 4907254" data-attributes="member: 85054"><p>The current game I'm running started with the premise that all the players bar one worked for a private investigation agency, the owner of which fled the city five years prior.</p><p>At the start of the first session they're all going about their business when in walks their former employer, played by the last character, with a new case from a dame. "Hey guys, sorry about not paying any of you for that last gig, or talking to you for 5 years. I'm back now, and we've got a runaway to find."</p><p></p><p></p><p>The next one will start with everyone attending a party, and simply asking each player in turn "So, why are you at this party? And how do you know <<em>some other character</em>>?" By the time everyone's answered that, the group should be all linked up, and have a reason for being there.</p></blockquote><p></p>
[QUOTE="CorditeJimmy, post: 4907254, member: 85054"] The current game I'm running started with the premise that all the players bar one worked for a private investigation agency, the owner of which fled the city five years prior. At the start of the first session they're all going about their business when in walks their former employer, played by the last character, with a new case from a dame. "Hey guys, sorry about not paying any of you for that last gig, or talking to you for 5 years. I'm back now, and we've got a runaway to find." The next one will start with everyone attending a party, and simply asking each player in turn "So, why are you at this party? And how do you know <[I]some other character[/I]>?" By the time everyone's answered that, the group should be all linked up, and have a reason for being there. [/QUOTE]
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