Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Cliffhangers
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arbiter of Wyrms" data-source="post: 1893637" data-attributes="member: 18021"><p>A setback that, in the long view, might seem relatively minor feels like a big deal when there's nothing to be done about. "And Bethran has lost his arm to the Toll Witch's first attack in the surprise round, so he'll have to weild that axe in the other hand I guess. Now she'll move the other 60 feet to you, Jendi, with rage and joy flaring in her expression. Oh, look at the time. Well, let's leave it there for tonight. Gotta get some rest y'know. See y'all next time!" This gives me a chance to worry the players without cutting too deeply into their PC's.</p><p></p><p>On the other hand, a big challenge presented as a cliffhanger is great if it's one that can be worked through strategically, because the players have the entire intervening time before the next session to plan how they will respond. "Alright, Maxsef, you've got the trap disabled and should have about thirty seconds to unlock the vault door before it resets. Daevon, you hear boots on the cobblestones and the voice of Sgt. Tamarthane, of the city guard. Sounds like he's headed your way. And, with that I think we'll just call it a night, and you guys can work on this for next week. Good luck."</p><p></p><p>I like cliffhangers as long as they're used judiciously. If every session I ran or played in ended that way, it would get old pretty quickly. I think the key is to only use cliffhangers to heighten dramatic suspense. If you can't do that, just push through to a natural stopping point.</p></blockquote><p></p>
[QUOTE="Arbiter of Wyrms, post: 1893637, member: 18021"] A setback that, in the long view, might seem relatively minor feels like a big deal when there's nothing to be done about. "And Bethran has lost his arm to the Toll Witch's first attack in the surprise round, so he'll have to weild that axe in the other hand I guess. Now she'll move the other 60 feet to you, Jendi, with rage and joy flaring in her expression. Oh, look at the time. Well, let's leave it there for tonight. Gotta get some rest y'know. See y'all next time!" This gives me a chance to worry the players without cutting too deeply into their PC's. On the other hand, a big challenge presented as a cliffhanger is great if it's one that can be worked through strategically, because the players have the entire intervening time before the next session to plan how they will respond. "Alright, Maxsef, you've got the trap disabled and should have about thirty seconds to unlock the vault door before it resets. Daevon, you hear boots on the cobblestones and the voice of Sgt. Tamarthane, of the city guard. Sounds like he's headed your way. And, with that I think we'll just call it a night, and you guys can work on this for next week. Good luck." I like cliffhangers as long as they're used judiciously. If every session I ran or played in ended that way, it would get old pretty quickly. I think the key is to only use cliffhangers to heighten dramatic suspense. If you can't do that, just push through to a natural stopping point. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Cliffhangers
Top