Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Cliffhangers
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="arscott" data-source="post: 1894194" data-attributes="member: 17969"><p>A setback or defeat isn't a cliffhanger at all. Defeat implies some sort of resolution. Cliffhangers are "the only thing keeping Sir Garathus from falling into the pit of damned souls is the quickly fraying rope that he grasps with one hand. And since I've got to go home and cook dinner, we'll let him hang there for the rest of the week", not "the paladin falls into hell and dies. What'll you do about this next week?".</p><p></p><p>There are two things you should get from a session ending. The first is a desire to return next time. Unless Overused, cliffhangers do this quite well. The second is a sense of the problem you face. If you're in the middle of a dungeon, then you'll want to have a week to think about how to defeat that beholder. But in your courtly intrigue campaign, the problem is how to get the King to marry Princes Stephanie to Berkhart instead of the Black Knight. Having a dragon carry off the princess at the end of the session is just distracting.</p><p></p><p>It's important to adjust cliffhangers to account for the amount of time between sessions. If you won't be meeting again for three weeks, you shouldn't end the session in the middle of a duel with the BBEG. That'll just drive everybody nuts for almost a month. But if you'll be meeting again on friday, then it fits just fine.</p></blockquote><p></p>
[QUOTE="arscott, post: 1894194, member: 17969"] A setback or defeat isn't a cliffhanger at all. Defeat implies some sort of resolution. Cliffhangers are "the only thing keeping Sir Garathus from falling into the pit of damned souls is the quickly fraying rope that he grasps with one hand. And since I've got to go home and cook dinner, we'll let him hang there for the rest of the week", not "the paladin falls into hell and dies. What'll you do about this next week?". There are two things you should get from a session ending. The first is a desire to return next time. Unless Overused, cliffhangers do this quite well. The second is a sense of the problem you face. If you're in the middle of a dungeon, then you'll want to have a week to think about how to defeat that beholder. But in your courtly intrigue campaign, the problem is how to get the King to marry Princes Stephanie to Berkhart instead of the Black Knight. Having a dragon carry off the princess at the end of the session is just distracting. It's important to adjust cliffhangers to account for the amount of time between sessions. If you won't be meeting again for three weeks, you shouldn't end the session in the middle of a duel with the BBEG. That'll just drive everybody nuts for almost a month. But if you'll be meeting again on friday, then it fits just fine. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Cliffhangers
Top