Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Cliffhangers
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Vartan" data-source="post: 1895890" data-attributes="member: 26155"><p>I'm feelin' that Sponge. When I was a teenager--and was just starting to get my mind out of the dungeon to worry about the storytelling aspects of my role--I read a few articles on DMing that mentioned cliffhangers as good dramatic conventions. I immediately dropped one at the end of a session, the climax of a major story arc.</p><p></p><p>The players grumbled. I loved it, because (in my mind) it built up their anticipation of the next session. They were disgruntled because it broke their role-playing momentum.</p><p></p><p>I cooled on the cliffhangers for a while, before dropping another one at an even more curcial plot juncture...and, to a man, my group was vocally <em>pissed</em>. They cursed me all week at school. I was 14 at the time, and I haven't touched a cliffhanger since.</p><p></p><p>Now, I use cliffhangers during the session when players are separated--cutting from one scene to the next at a dramatic moment, both to heighten the tension and to give me time to plot. But there is no way I'll ever make these guys wait until the next session (which, for our group, is two weeks between) to find out what happens next.</p></blockquote><p></p>
[QUOTE="Vartan, post: 1895890, member: 26155"] I'm feelin' that Sponge. When I was a teenager--and was just starting to get my mind out of the dungeon to worry about the storytelling aspects of my role--I read a few articles on DMing that mentioned cliffhangers as good dramatic conventions. I immediately dropped one at the end of a session, the climax of a major story arc. The players grumbled. I loved it, because (in my mind) it built up their anticipation of the next session. They were disgruntled because it broke their role-playing momentum. I cooled on the cliffhangers for a while, before dropping another one at an even more curcial plot juncture...and, to a man, my group was vocally [I]pissed[/I]. They cursed me all week at school. I was 14 at the time, and I haven't touched a cliffhanger since. Now, I use cliffhangers during the session when players are separated--cutting from one scene to the next at a dramatic moment, both to heighten the tension and to give me time to plot. But there is no way I'll ever make these guys wait until the next session (which, for our group, is two weeks between) to find out what happens next. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Cliffhangers
Top