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<blockquote data-quote="RigaMortus2" data-source="post: 6011543" data-attributes="member: 11586"><p>One of the big differences between 3.5 and Pathfinder is how they consolidated grapples, bull rushes, disarms, etc into one type of check called Combat Maneuver Bonus (CMB) which opposes the Combat Maneuver Defense (CMD).</p><p></p><p>There is a small equation in the PHB on how to come up with these numbers, but once you have them calculated, thats what you use for all those types of maneuvers (plus an circumstance mods or feats that might enhance it).</p><p></p><p>A lot cleaner and easier to remember than 3.5.</p><p></p><p>Also, Cleric Turning is a lot different (and better IMO). Now Clerics (and some other classes) get a "channel divity" power that can allow them to do a lot of different things. Heal allies, damage undead, and so forth.</p><p></p><p>Those are the two biggest things I noticed when switching to Pathfinder.</p></blockquote><p></p>
[QUOTE="RigaMortus2, post: 6011543, member: 11586"] One of the big differences between 3.5 and Pathfinder is how they consolidated grapples, bull rushes, disarms, etc into one type of check called Combat Maneuver Bonus (CMB) which opposes the Combat Maneuver Defense (CMD). There is a small equation in the PHB on how to come up with these numbers, but once you have them calculated, thats what you use for all those types of maneuvers (plus an circumstance mods or feats that might enhance it). A lot cleaner and easier to remember than 3.5. Also, Cleric Turning is a lot different (and better IMO). Now Clerics (and some other classes) get a "channel divity" power that can allow them to do a lot of different things. Heal allies, damage undead, and so forth. Those are the two biggest things I noticed when switching to Pathfinder. [/QUOTE]
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