Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Climactic Sacrifice of PCs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="shadzar" data-source="post: 5455914" data-attributes="member: 6667746"><p>I am fine with others answering them, it furthers even more discussion.</p><p></p><p>2- I know what painting yourself into a corner is, I am just wondering how such a dire punishment for such is called for.</p><p></p><p>In the context of this thread, we really aren't talking about that, just a singular method to end the game with only one resolution.</p><p></p><p>Out of the context of the thread, you are in the middle of a game, so I am curious how we get to this point where the fledgling god is the "reward" for the string of choices that led to here.</p><p></p><p>What are the odds a group of players really enjoying the game world would make every choice that would lead to their own demise in such a fashion?</p><p></p><p>I am thinking there is something missing in there. If the DM can pull the BBEG away so often for later, how is it this fledgling god cannot be if the players made a few bad choices. I am thinking of the "dick move" thread involving the rogue character that was tied and gagged right now.</p><p></p><p>The DM gave warnings and a single player nearly destroyed the game for all, and the DM held true to fashion. Is this what is going on here, or did the group of players make the choice as a group that led them here?</p><p></p><p>Also why is this the consequence? Does this fledgling god play some part in the overall plot, or was it just stumbled on and now has the capacity to ruin the game by pretty much destroying the world?</p><p></p><p>3- He did not say he is unwilling, and I don't know if the concept of the fledgling god would/could do so in his example. I am just positing, again in the context of this thread being the end of the game, that some DO place TPK and world destroying things but don't want to pull the trigger on them. So curious if this might be the case. If not then it dismisses the potential of the DM presenting something he isn't willing to deal with.</p><p></p><p>But then Why so willing to do so and throw away the rest of the game you may have had planned out as the DM? I am all for the players destroying the world when they want to, but I will not litter the world with ways for them to do so, because there might just be that chance that they don't want to destroy it and bad dice rolls can too easily cause it to happen.</p><p></p><p>All in all, it is the how we got here that determines if it is being done "right", when presenting only a single either or choice.</p><p></p><p>One comment stick to me and seems missing a part:</p><p></p><p></p><p></p><p>Likewise a major hallmark of a non-railroading GM is that players can succeed with means other than those devised by the GM.</p><p></p><p>When all I am presented with is the DM saying "this is the way it must be done if you intend to do it" I am ready to jump off the train.</p><p></p><p>With this game, and the fledging god scenario, I don't have enough info except the final result that caused a either or option to determine if it was a railroad or enough warning was given prior to allow the players to paint themselves into a corner.</p><p></p><p>The funny thing about painting yourself in the corner is you can walk on the wet paint, so you aren't trapped.</p><p></p><p>Yes I know the analogy isnt directly about paint, but the concept remains the same with D&D. There is ALWAYS a way the DM didn't think of to get out of something. It tells people a lot about the DM in the way they handle those ways that the players come up with that the DM did not.</p></blockquote><p></p>
[QUOTE="shadzar, post: 5455914, member: 6667746"] I am fine with others answering them, it furthers even more discussion. 2- I know what painting yourself into a corner is, I am just wondering how such a dire punishment for such is called for. In the context of this thread, we really aren't talking about that, just a singular method to end the game with only one resolution. Out of the context of the thread, you are in the middle of a game, so I am curious how we get to this point where the fledgling god is the "reward" for the string of choices that led to here. What are the odds a group of players really enjoying the game world would make every choice that would lead to their own demise in such a fashion? I am thinking there is something missing in there. If the DM can pull the BBEG away so often for later, how is it this fledgling god cannot be if the players made a few bad choices. I am thinking of the "dick move" thread involving the rogue character that was tied and gagged right now. The DM gave warnings and a single player nearly destroyed the game for all, and the DM held true to fashion. Is this what is going on here, or did the group of players make the choice as a group that led them here? Also why is this the consequence? Does this fledgling god play some part in the overall plot, or was it just stumbled on and now has the capacity to ruin the game by pretty much destroying the world? 3- He did not say he is unwilling, and I don't know if the concept of the fledgling god would/could do so in his example. I am just positing, again in the context of this thread being the end of the game, that some DO place TPK and world destroying things but don't want to pull the trigger on them. So curious if this might be the case. If not then it dismisses the potential of the DM presenting something he isn't willing to deal with. But then Why so willing to do so and throw away the rest of the game you may have had planned out as the DM? I am all for the players destroying the world when they want to, but I will not litter the world with ways for them to do so, because there might just be that chance that they don't want to destroy it and bad dice rolls can too easily cause it to happen. All in all, it is the how we got here that determines if it is being done "right", when presenting only a single either or choice. One comment stick to me and seems missing a part: Likewise a major hallmark of a non-railroading GM is that players can succeed with means other than those devised by the GM. When all I am presented with is the DM saying "this is the way it must be done if you intend to do it" I am ready to jump off the train. With this game, and the fledging god scenario, I don't have enough info except the final result that caused a either or option to determine if it was a railroad or enough warning was given prior to allow the players to paint themselves into a corner. The funny thing about painting yourself in the corner is you can walk on the wet paint, so you aren't trapped. Yes I know the analogy isnt directly about paint, but the concept remains the same with D&D. There is ALWAYS a way the DM didn't think of to get out of something. It tells people a lot about the DM in the way they handle those ways that the players come up with that the DM did not. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Climactic Sacrifice of PCs
Top