Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Climactic Sacrifice of PCs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="shadzar" data-source="post: 5456490" data-attributes="member: 6667746"><p>When this happens for me, on the few times it has; I don't throw the switch to destroy the world unless my players are looking for that climactic ending because of something else they may have in mind. I have never had any wanting to kill off their own character unless they screwed up along the way trying to make that character and got lost in their path to when going back would screw up the game for the other players and themselves such that continuity is lost. So here comes in the brother of said PC to collect the remains of his dearly departed kin and offered a job in the party in memory of the fallen ally.</p><p></p><p>Also if I end up with the players making choices that paint themselves into that corner, where it isn't a battle situation where, in every combat I am willing to allow a TPK unless just crappy player dice rolls or super ones from me, they would naturally have the chance for death...I would ask myself how I got here.</p><p></p><p>Did I somehow not present things enough and screw up as a DM and failed my players so that they ended up in a bad spot? Did I design something poorly? I will ask my players this at that point to check myself, and if they are happy with the game I will let that corner resolve. If we feel something went off course, then the corner opens via god's grace to let the players out of the corner.</p><p></p><p>Back to here and now, I would find out long before the end how the players thought it should end. If they wanted to continue or have some climactic scene, or play into the epilogue.</p><p></p><p>So the sacrificing PC would have been determined and set up by the players. Being a PbP game I think, then it might not matter much as the group may not get together as a whole again....which makes this case rather tricky.</p><p></p><p></p><p></p><p>If there is time to come up with a new magic for D&D, why not consent to it. Just make it as singular as the situation. It could be as climactic as a heroic PC death, even if the characters are never used again, as their name goes down in history.</p><p></p><p>Tasha's Uncontrollable Hideous Laughter, as one such example of a new amgic, that was made for a single purpose, and really still only has that purpose, but used for much more more, AND netted the player (11 year old girl at Gary's table IIRC) a place in the game forever. Even by not dying a PC traping BBEG in some way with a new spell that requires a LOT of conditionals to be used, will let that character name resound as it is related, and maybe the spell used by others, if they also find themselves in like situations be it end game or middle.</p><p></p><p>"thrill to kill", My post with questions I would ask are stream of consciousness. Not always a question to be asked, but these are the questions I would ask upon viewing things.</p><p></p><p>I see a "Little Red Wagon", but its blue and think "Why is it blue not red?" If I post that it was just a question I would ask, not that I would really care for someone to answer it.</p><p></p><p>Also what about the things in response to pemerton above in regards to "did the DM cause the PCs to paint themselves into a corner due to DM screw up?"</p><p></p><p>I am guessing you evaluate that when it comes to a thing like the fledgling god example, before throwing out that fledgling god, and if found you might throw out the deus ex machina to fix the game, even if only the form of more than "A or not A".</p></blockquote><p></p>
[QUOTE="shadzar, post: 5456490, member: 6667746"] When this happens for me, on the few times it has; I don't throw the switch to destroy the world unless my players are looking for that climactic ending because of something else they may have in mind. I have never had any wanting to kill off their own character unless they screwed up along the way trying to make that character and got lost in their path to when going back would screw up the game for the other players and themselves such that continuity is lost. So here comes in the brother of said PC to collect the remains of his dearly departed kin and offered a job in the party in memory of the fallen ally. Also if I end up with the players making choices that paint themselves into that corner, where it isn't a battle situation where, in every combat I am willing to allow a TPK unless just crappy player dice rolls or super ones from me, they would naturally have the chance for death...I would ask myself how I got here. Did I somehow not present things enough and screw up as a DM and failed my players so that they ended up in a bad spot? Did I design something poorly? I will ask my players this at that point to check myself, and if they are happy with the game I will let that corner resolve. If we feel something went off course, then the corner opens via god's grace to let the players out of the corner. Back to here and now, I would find out long before the end how the players thought it should end. If they wanted to continue or have some climactic scene, or play into the epilogue. So the sacrificing PC would have been determined and set up by the players. Being a PbP game I think, then it might not matter much as the group may not get together as a whole again....which makes this case rather tricky. If there is time to come up with a new magic for D&D, why not consent to it. Just make it as singular as the situation. It could be as climactic as a heroic PC death, even if the characters are never used again, as their name goes down in history. Tasha's Uncontrollable Hideous Laughter, as one such example of a new amgic, that was made for a single purpose, and really still only has that purpose, but used for much more more, AND netted the player (11 year old girl at Gary's table IIRC) a place in the game forever. Even by not dying a PC traping BBEG in some way with a new spell that requires a LOT of conditionals to be used, will let that character name resound as it is related, and maybe the spell used by others, if they also find themselves in like situations be it end game or middle. "thrill to kill", My post with questions I would ask are stream of consciousness. Not always a question to be asked, but these are the questions I would ask upon viewing things. I see a "Little Red Wagon", but its blue and think "Why is it blue not red?" If I post that it was just a question I would ask, not that I would really care for someone to answer it. Also what about the things in response to pemerton above in regards to "did the DM cause the PCs to paint themselves into a corner due to DM screw up?" I am guessing you evaluate that when it comes to a thing like the fledgling god example, before throwing out that fledgling god, and if found you might throw out the deus ex machina to fix the game, even if only the form of more than "A or not A". [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Climactic Sacrifice of PCs
Top