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Climactic Sacrifice of PCs
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<blockquote data-quote="shadzar" data-source="post: 5456645" data-attributes="member: 6667746"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> Since when is D&D not one of them? What is there that magic, arcane or divine, cannot do?</p><p></p><p>Though not the easiest thing to do in ANY edition, Rules Cyclopedia, 1st edition, 2nd edition, 3rd, and even 4th has a form of spell/ritual research/creation available to the players. That pretty much encompasses all but the earliest form of D&D.</p><p></p><p>Which will allow me to cut to my Tasha spell bit real quick...</p><p></p><p></p><p></p><p>This is all about you and your games, but it IS an option that others may enjoy at the end of a game. A spell the player created continues to be used in future games, or they read about it on the internet in some "story hour" or game report, and the joy and memories come flowing back and a bit of feling is gained similar to the heroic death of a PC is attained.</p><p></p><p>Are you sure your players wouldn't want this to happen where something they create is used later by others? If so, then so be it. But it is an option for others is what I was saying.</p><p></p><p>As some suggested binding the BBEG in this case to a stone and such to lock them away forever or something should be just as likely to solve the problem. Some may want the chance for heoric sacrifice, like the one attempt sadly missed, and others might seek other ways of of being immortalized.</p><p></p><p></p><p></p><p>And to many others. I am not picking on you, just using your example for a good foundation for discussion. What works for you is all well and good, but to make sure lurkers and others participating in the thread are concerned the largest group of options should be explored. That singular instance is a viable option.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> Never likely to happen as I am know to respond to someone saying something with "I wonder why?" and not even be looking for an answer. I like to share my thought processes when it comes to something that intrigues me. Just got to get to know me kind of thing. Maybe I should stick that in a signature: "Warning post may contain random stream of consciousness, please watch for sudden floods." </p><p></p><p>I will look to trying to preface a post though.</p><p></p><p>I dont recall what Tasha's was created for, but it wasn't who that the example was, as explained. Just wanted to touch again, that it was the immortalization that is similar to heroic PC sacrifice. Otherwise what is really the point of the heoric PC sacrifice if it will not be remembered by the players, or ever mentioned again beyond the moment it happens?</p><p></p><p>The climax of something is for the purpose of soliciting an emotional response right? A heightened emotional response over all others present in the piece of work. So if not something memorable, was it really climactic?</p></blockquote><p></p>
[QUOTE="shadzar, post: 5456645, member: 6667746"] :confused: Since when is D&D not one of them? What is there that magic, arcane or divine, cannot do? Though not the easiest thing to do in ANY edition, Rules Cyclopedia, 1st edition, 2nd edition, 3rd, and even 4th has a form of spell/ritual research/creation available to the players. That pretty much encompasses all but the earliest form of D&D. Which will allow me to cut to my Tasha spell bit real quick... This is all about you and your games, but it IS an option that others may enjoy at the end of a game. A spell the player created continues to be used in future games, or they read about it on the internet in some "story hour" or game report, and the joy and memories come flowing back and a bit of feling is gained similar to the heroic death of a PC is attained. Are you sure your players wouldn't want this to happen where something they create is used later by others? If so, then so be it. But it is an option for others is what I was saying. As some suggested binding the BBEG in this case to a stone and such to lock them away forever or something should be just as likely to solve the problem. Some may want the chance for heoric sacrifice, like the one attempt sadly missed, and others might seek other ways of of being immortalized. And to many others. I am not picking on you, just using your example for a good foundation for discussion. What works for you is all well and good, but to make sure lurkers and others participating in the thread are concerned the largest group of options should be explored. That singular instance is a viable option. :lol: Never likely to happen as I am know to respond to someone saying something with "I wonder why?" and not even be looking for an answer. I like to share my thought processes when it comes to something that intrigues me. Just got to get to know me kind of thing. Maybe I should stick that in a signature: "Warning post may contain random stream of consciousness, please watch for sudden floods." I will look to trying to preface a post though. I dont recall what Tasha's was created for, but it wasn't who that the example was, as explained. Just wanted to touch again, that it was the immortalization that is similar to heroic PC sacrifice. Otherwise what is really the point of the heoric PC sacrifice if it will not be remembered by the players, or ever mentioned again beyond the moment it happens? The climax of something is for the purpose of soliciting an emotional response right? A heightened emotional response over all others present in the piece of work. So if not something memorable, was it really climactic? [/QUOTE]
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