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Climactic Sacrifice of PCs
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<blockquote data-quote="Saeviomagy" data-source="post: 5456867" data-attributes="member: 5890"><p>I've been in a game where the characters were asked to effectively sacrifice themselves to keep the big bad away: basically nasties from another dimension are going to invade, and there is an individual who will hold them back. You get the choice to either stay and help him (with no certainty about what that means or whether you'll succeed) or to return to the real world (with no certainty that the guy who's stemming the tide will fail even if he's unassisted).</p><p></p><p>Out of our 6-man party of shadowrunners (ie - not typically who you might describe as heroes) 5 stayed.</p><p></p><p>So - you don't even need to make the stakes as high as "the world will definitely end if you don't make this sacrifice" in order for some players and some characters to sacrifice themselves.</p><p></p><p>Umbran's right though. If the PCs can never screw up worse than "well, I guess you'll have to have another adventure to fix up your mess", I think the world will be lacking in verisimilitude. If you end up at that stage where you think you should really be screwed and it all ends in rainbows without you needing to work for it, that's going to make everything you've achieved up to that point feel pretty hollow.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 5456867, member: 5890"] I've been in a game where the characters were asked to effectively sacrifice themselves to keep the big bad away: basically nasties from another dimension are going to invade, and there is an individual who will hold them back. You get the choice to either stay and help him (with no certainty about what that means or whether you'll succeed) or to return to the real world (with no certainty that the guy who's stemming the tide will fail even if he's unassisted). Out of our 6-man party of shadowrunners (ie - not typically who you might describe as heroes) 5 stayed. So - you don't even need to make the stakes as high as "the world will definitely end if you don't make this sacrifice" in order for some players and some characters to sacrifice themselves. Umbran's right though. If the PCs can never screw up worse than "well, I guess you'll have to have another adventure to fix up your mess", I think the world will be lacking in verisimilitude. If you end up at that stage where you think you should really be screwed and it all ends in rainbows without you needing to work for it, that's going to make everything you've achieved up to that point feel pretty hollow. [/QUOTE]
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