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General Tabletop Discussion
*TTRPGs General
Climactic Sacrifice of PCs
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<blockquote data-quote="Janx" data-source="post: 5457761" data-attributes="member: 8835"><p>the point of any such scenario is to put the players in a decision quandary and to see what they do.</p><p></p><p>Thus, revealing that to seal the BBEG will require a blood sacrifice, the GMs goal isn't to "see a PC die"</p><p></p><p>The goal is to see what the PCs do.</p><p></p><p>Do they decide to not seall the BBEG?</p><p>Do they murder an NPC?</p><p>Do they convince an NPC to sacrifice?</p><p>Do they murder a PC?</p><p>Does a PC sacrifice himself?</p><p>Do they find a loophole?</p><p>Do they do something completely unexpected?</p><p></p><p>the GMs job is to set up situations, and to react to the players response.</p><p>The GM gets his entertainment from seeing that response.</p><p></p><p>The interesting point of this thread was "how do you setup a scenario where a PC could sacrifice himself?"</p><p></p><p>I find these situations are uncommon to be practical. </p><p></p><p>If the party is unlikely to retreat because they think the rules won't let them get far enough away, then they're more likely to stand and fight together than have 1 stay back to hold them off (because 2 bad guys would stay, and the rest would still chase the party).</p><p></p><p>To my mind, 3 stereotypical scenarios exist:</p><p>somebody has to trigger the explosion and it can't be done remotely</p><p>somebody has to be the blood sacrifice to seal the bad guy.</p><p>somebody has to hold the collapsing ceiling up while you all escape</p><p></p><p>the stereo types wouldn't be so bad, if there were more plausible examples and not just variations on the theme.</p></blockquote><p></p>
[QUOTE="Janx, post: 5457761, member: 8835"] the point of any such scenario is to put the players in a decision quandary and to see what they do. Thus, revealing that to seal the BBEG will require a blood sacrifice, the GMs goal isn't to "see a PC die" The goal is to see what the PCs do. Do they decide to not seall the BBEG? Do they murder an NPC? Do they convince an NPC to sacrifice? Do they murder a PC? Does a PC sacrifice himself? Do they find a loophole? Do they do something completely unexpected? the GMs job is to set up situations, and to react to the players response. The GM gets his entertainment from seeing that response. The interesting point of this thread was "how do you setup a scenario where a PC could sacrifice himself?" I find these situations are uncommon to be practical. If the party is unlikely to retreat because they think the rules won't let them get far enough away, then they're more likely to stand and fight together than have 1 stay back to hold them off (because 2 bad guys would stay, and the rest would still chase the party). To my mind, 3 stereotypical scenarios exist: somebody has to trigger the explosion and it can't be done remotely somebody has to be the blood sacrifice to seal the bad guy. somebody has to hold the collapsing ceiling up while you all escape the stereo types wouldn't be so bad, if there were more plausible examples and not just variations on the theme. [/QUOTE]
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