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Climactic Sacrifice of PCs
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<blockquote data-quote="DEFCON 1" data-source="post: 5457824" data-attributes="member: 7006"><p>I myself have done the "character sacrifice" thing before in a superhero game climax and it was a definite choice on my part. I wasn't railroaded at all. The GM set up the scenario of what was happening, and I made the choice to give up my character's life to solve the problem. I didn't have to, and if I didn't the party would have had to think of something else... but my sacrifice was the smart/heroic decision at the time and in the end it met something.</p><p></p><p>Long story short (so you can see how the GM set the scenario up):</p><p></p><p>- BBEG that was known to be more powerful than any 10 superheroes combined invaded our world... while all his minions were going crazy killing stuff and the BBEG's giant ship was decimating the land.</p><p></p><p>- Halfway through the fight, a pair of PCs design a solution for dealing with the BBEG that the GM did not expect but which was very elegant (involving time travel and sending the BBEG back into the pocket prison he had been locked away in). Add in a couple very difficult dice checks that the PCs actually made to accomplish this, and the BBEG ended up being removed from the fight in the middle of the finale, rather than at the end. So anything past this point might've seemed anticlimactic unless the GM did some fancy footwork.</p><p></p><p>- During this second half of the finale, the other PCs make their way into the giant ship in an attempt to disable it, and it was discovered that there was an open portal to this pocket prison... and the PCs saw the form of the BBEG in the distance, running towards the portal to reenter our world.</p><p></p><p>- PCs attempt to figure out how to take control of the ship and close the portal... and it's determined (via dice rolls) just how much time the techie character would need to accomplish this.</p><p></p><p>- My PC sees how close the BBEG is getting, realizes that the portal might not get closed in time, and makes the decision to enter the pocket prison himself to slow the BBEG down to give the techie character more time.</p><p></p><p>- I succeed in slowing the BBEG down just long enough to allow the techie character to take control of the ship and close the portal, trapping me in the pocket prison (where it is assumed I am killed by the BBEG, although the GM didn't actually show it. He ended the scene with the other PCs watching me fight the BBEG in the prison and the portal slowly close behind us.)</p><p></p><p>So that how we had the scenario set up, and how/why I made the choice to sacrifice myself. But in no way was I railroaded into it. We players just did not honestly know whether the techie had the time to close the portal before the BBEG reentered our world. And we did have a few more rounds to try and think of something else to possibly work rather than have my character give his life to protect our world... but from my perspective, it just made the most sense and was the most superheroic thing for my character to do at that point.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5457824, member: 7006"] I myself have done the "character sacrifice" thing before in a superhero game climax and it was a definite choice on my part. I wasn't railroaded at all. The GM set up the scenario of what was happening, and I made the choice to give up my character's life to solve the problem. I didn't have to, and if I didn't the party would have had to think of something else... but my sacrifice was the smart/heroic decision at the time and in the end it met something. Long story short (so you can see how the GM set the scenario up): - BBEG that was known to be more powerful than any 10 superheroes combined invaded our world... while all his minions were going crazy killing stuff and the BBEG's giant ship was decimating the land. - Halfway through the fight, a pair of PCs design a solution for dealing with the BBEG that the GM did not expect but which was very elegant (involving time travel and sending the BBEG back into the pocket prison he had been locked away in). Add in a couple very difficult dice checks that the PCs actually made to accomplish this, and the BBEG ended up being removed from the fight in the middle of the finale, rather than at the end. So anything past this point might've seemed anticlimactic unless the GM did some fancy footwork. - During this second half of the finale, the other PCs make their way into the giant ship in an attempt to disable it, and it was discovered that there was an open portal to this pocket prison... and the PCs saw the form of the BBEG in the distance, running towards the portal to reenter our world. - PCs attempt to figure out how to take control of the ship and close the portal... and it's determined (via dice rolls) just how much time the techie character would need to accomplish this. - My PC sees how close the BBEG is getting, realizes that the portal might not get closed in time, and makes the decision to enter the pocket prison himself to slow the BBEG down to give the techie character more time. - I succeed in slowing the BBEG down just long enough to allow the techie character to take control of the ship and close the portal, trapping me in the pocket prison (where it is assumed I am killed by the BBEG, although the GM didn't actually show it. He ended the scene with the other PCs watching me fight the BBEG in the prison and the portal slowly close behind us.) So that how we had the scenario set up, and how/why I made the choice to sacrifice myself. But in no way was I railroaded into it. We players just did not honestly know whether the techie had the time to close the portal before the BBEG reentered our world. And we did have a few more rounds to try and think of something else to possibly work rather than have my character give his life to protect our world... but from my perspective, it just made the most sense and was the most superheroic thing for my character to do at that point. [/QUOTE]
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