Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Climactic Sacrifice of PCs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="shadzar" data-source="post: 5459326" data-attributes="member: 6667746"><p>I am not even sure how, or IF you allow players to make spells. Here is how it works near me:</p><p></p><p>-Player wants a new spell and writes it up</p><p>-DM looks at it to make sure the level and power is right and adjust the level up if too powerful for the level, or down if he thinks it could work at a lower level than written.</p><p>-DM also can decide to just say no to it due to MANY various reasons of it being overpowered, too silly, whatever; within reason.</p><p>-Player makes needed changes, resubmits (sounds a lot like the publishing business)</p><p>-DM looks again most likely accepts if it wasn't rejected to begin with.</p><p>-DM looks at spell research to tell the player how long, how much it will cost, etc to research this spell</p><p>-Player decides if they want to spend that time/money doing so. The player likely already looked at the spel research rules when making the spell to present to the DM the first time.</p><p></p><p>TADA! new spell.</p><p></p><p>What you are asking for is rules for magic. D&D has the approach that magic can do anything. This leaves the game open for ALL playstyles. Yours where the players aren't allowed to just make things since you and them have no rigid rules for which to say what elements magic can have, and mine where magic can do anything, even autoerotic things that I do NOT wish to discuss...</p><p></p><p>You see your need for a rule as being a reason it cannot be done. I like how people throw out PAGE 42 for 4th edition, but ignore those such things in past editions.</p><p></p><p>All of which provides the tools for the job. You just want a precision tool without having to dig into your personal toolset for it, while others find the tools provided augmented very easily by digging in their personal tool set for the right tool for the right job.</p><p></p><p>Also you keep saying DM allows it, DM allows SPECIFIC spells, not the ability for players to CREATE spells. The game in nearly every incarnation has had the ability for both DM and players to create spells for verisimilitude.</p><p></p><p>You just don't want to use the tools provided as seeing them not adequate. I can appreciate that. I can't appreciate that the claim extends to ALL players and DMs.</p></blockquote><p></p>
[QUOTE="shadzar, post: 5459326, member: 6667746"] I am not even sure how, or IF you allow players to make spells. Here is how it works near me: -Player wants a new spell and writes it up -DM looks at it to make sure the level and power is right and adjust the level up if too powerful for the level, or down if he thinks it could work at a lower level than written. -DM also can decide to just say no to it due to MANY various reasons of it being overpowered, too silly, whatever; within reason. -Player makes needed changes, resubmits (sounds a lot like the publishing business) -DM looks again most likely accepts if it wasn't rejected to begin with. -DM looks at spell research to tell the player how long, how much it will cost, etc to research this spell -Player decides if they want to spend that time/money doing so. The player likely already looked at the spel research rules when making the spell to present to the DM the first time. TADA! new spell. What you are asking for is rules for magic. D&D has the approach that magic can do anything. This leaves the game open for ALL playstyles. Yours where the players aren't allowed to just make things since you and them have no rigid rules for which to say what elements magic can have, and mine where magic can do anything, even autoerotic things that I do NOT wish to discuss... You see your need for a rule as being a reason it cannot be done. I like how people throw out PAGE 42 for 4th edition, but ignore those such things in past editions. All of which provides the tools for the job. You just want a precision tool without having to dig into your personal toolset for it, while others find the tools provided augmented very easily by digging in their personal tool set for the right tool for the right job. Also you keep saying DM allows it, DM allows SPECIFIC spells, not the ability for players to CREATE spells. The game in nearly every incarnation has had the ability for both DM and players to create spells for verisimilitude. You just don't want to use the tools provided as seeing them not adequate. I can appreciate that. I can't appreciate that the claim extends to ALL players and DMs. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Climactic Sacrifice of PCs
Top