Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Climactic Sacrifice of PCs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 5459985" data-attributes="member: 42582"><p>Janx, the "placate" scenario may in many cases ultimately be the same as your "seal away a demon" scenario, or perhaps your "hold them off" scenario. Part of what I had in mind was that the flavour difference, and so the surrounding circumstances and motivations, might be quite different.</p><p></p><p>The closest actual play example I have, which is what made me come up with the suggestion, isn't itself quite a case of PC self-sacrifice:</p><p></p><p>One of the PCs at the time was a seer, and there was general view among the players (including the player of the seer) that the divination magic was spoiling the game (Rolemaster was the system being used), and therefore that it might be good to retire that PC and bring in a different one. This metagame consideration had a dramatic effect on play when the party found itself in dire straits, fighting some enemy cultists whom the PCs almost certainly couldn't beat. Realising this, the PC "leader" of the party offered instead to join with the cultists, and as a show of good faith offered up the seer as a sacrifice.</p><p></p><p>This caught me (as GM) somewhat by surprise, and took the rest of the game in quite a different direction. It also created a ready-to-hand point for future disagreements among the players - the opinions of the player of the "leader" PC could always be dismissed on the grounds that he was the player who was prepared to sacrifice another player's PC! (Given that the phasing out of the PC was a mutual decision, even if the decision to actually <em>sacrifice</em> her was a bit more on the unilateral side, this was generally good-natured jibing rather than a genuine criticism.)</p><p></p><p>Trying now to work out a hypothetical that is a genuine case of PC self-sacrifice:</p><p></p><p>The party has made enemies of a god/noble/other powerful NPC, and have been increasingly biting off more than they can chew. The PC paladin/cleric/whomever is particularly hated by this enemy, as is the principal target of the enemies increasingly vicious retaliation. In order to spare the party the retaliation (not to mention the damage to innocent bystanders that might also result from attempts at retaliation by the enemy NPC) the "target PC" offers him/herself to the enemy as a hostage/sacrifice/etc.</p><p></p><p>That has some resemblance to the "holding off" or "sealing" scenarios, but I think is not the same. For a start it seems to have a central social or bargaining aspect that the others don't.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5459985, member: 42582"] Janx, the "placate" scenario may in many cases ultimately be the same as your "seal away a demon" scenario, or perhaps your "hold them off" scenario. Part of what I had in mind was that the flavour difference, and so the surrounding circumstances and motivations, might be quite different. The closest actual play example I have, which is what made me come up with the suggestion, isn't itself quite a case of PC self-sacrifice: One of the PCs at the time was a seer, and there was general view among the players (including the player of the seer) that the divination magic was spoiling the game (Rolemaster was the system being used), and therefore that it might be good to retire that PC and bring in a different one. This metagame consideration had a dramatic effect on play when the party found itself in dire straits, fighting some enemy cultists whom the PCs almost certainly couldn't beat. Realising this, the PC "leader" of the party offered instead to join with the cultists, and as a show of good faith offered up the seer as a sacrifice. This caught me (as GM) somewhat by surprise, and took the rest of the game in quite a different direction. It also created a ready-to-hand point for future disagreements among the players - the opinions of the player of the "leader" PC could always be dismissed on the grounds that he was the player who was prepared to sacrifice another player's PC! (Given that the phasing out of the PC was a mutual decision, even if the decision to actually [I]sacrifice[/I] her was a bit more on the unilateral side, this was generally good-natured jibing rather than a genuine criticism.) Trying now to work out a hypothetical that is a genuine case of PC self-sacrifice: The party has made enemies of a god/noble/other powerful NPC, and have been increasingly biting off more than they can chew. The PC paladin/cleric/whomever is particularly hated by this enemy, as is the principal target of the enemies increasingly vicious retaliation. In order to spare the party the retaliation (not to mention the damage to innocent bystanders that might also result from attempts at retaliation by the enemy NPC) the "target PC" offers him/herself to the enemy as a hostage/sacrifice/etc. That has some resemblance to the "holding off" or "sealing" scenarios, but I think is not the same. For a start it seems to have a central social or bargaining aspect that the others don't. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Climactic Sacrifice of PCs
Top