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Climatology geniuses - To arms!
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<blockquote data-quote="Snoweel" data-source="post: 476926" data-attributes="member: 4453"><p>Holy Chronosome, mother of Eric!!!!</p><p></p><p>You guys are unbelievable. Edena, I'm in awe.</p><p></p><p>I'll give my reasons for why I want my campaign map to look the way I want it to look:</p><p></p><p>Basically, it comes down to limiting northern- and southern-expansion of humans from the equator. As well as making "temperate" the warmest climate available on my world. This is to justify why characters are able to walk around in heavy armour without succumbing to heatstroke and exhasution.</p><p></p><p>Plus, I've got loads of maps of Indonesia, right down to maps of each individual island, and I think such an archipelago would be great for a campaign setting, especially since I don't have to draw any maps. Of course I've spun the map 180 degrees, and hope my PC's don't notice. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Going on the (admittedly simplistic) assumption in the 2e Worldbuilder's guidebook that the world is divided into 9 climate bands - tropical, and 2 each of sub-tropical, temperate, sub-arctic and arctic, as well as the premise that lowering the temperature of the world 2 climate bands leads to an "inward movement" of the bands, I came up with what I've got.</p><p></p><p>And as for how I can get a desert, I'm thinking to the future with regard to some cataclysm<span style="font-size: 9px">(tm)</span> could change the rainfall/vegetation of the archipelago.</p><p></p><p>Can you guys dumb it down for me? Is it possible for the archipelago to be extremely dry at one point in time, as well as extremely wet at another, without coastline changes to the map?</p><p></p><p>I'd like to avoid "because it's magic" as an explanation, but if I have to resort to it, I will.</p><p></p><p>Thanks.</p><p></p><p>You bunch of brainiacal freaks.</p></blockquote><p></p>
[QUOTE="Snoweel, post: 476926, member: 4453"] Holy Chronosome, mother of Eric!!!! You guys are unbelievable. Edena, I'm in awe. I'll give my reasons for why I want my campaign map to look the way I want it to look: Basically, it comes down to limiting northern- and southern-expansion of humans from the equator. As well as making "temperate" the warmest climate available on my world. This is to justify why characters are able to walk around in heavy armour without succumbing to heatstroke and exhasution. Plus, I've got loads of maps of Indonesia, right down to maps of each individual island, and I think such an archipelago would be great for a campaign setting, especially since I don't have to draw any maps. Of course I've spun the map 180 degrees, and hope my PC's don't notice. :) Going on the (admittedly simplistic) assumption in the 2e Worldbuilder's guidebook that the world is divided into 9 climate bands - tropical, and 2 each of sub-tropical, temperate, sub-arctic and arctic, as well as the premise that lowering the temperature of the world 2 climate bands leads to an "inward movement" of the bands, I came up with what I've got. And as for how I can get a desert, I'm thinking to the future with regard to some cataclysm[SIZE=1](tm)[/SIZE] could change the rainfall/vegetation of the archipelago. Can you guys dumb it down for me? Is it possible for the archipelago to be extremely dry at one point in time, as well as extremely wet at another, without coastline changes to the map? I'd like to avoid "because it's magic" as an explanation, but if I have to resort to it, I will. Thanks. You bunch of brainiacal freaks. [/QUOTE]
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