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Climatology geniuses - To arms!
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<blockquote data-quote="Graf" data-source="post: 480374" data-attributes="member: 3087"><p>this thread is excessively cool. My previous underwater adventure ideas all came from the recent Legend of Zelda and Soul Reaver.</p><p></p><p>can someone explain the ferns on anartica thing more slowly?</p><p>The poster said that:</p><p>1. anartica was in the same place</p><p>2. ferns grew there (so it was warm)</p><p>some thing about island moving north after it sank (which is cool)</p><p>So does that mean that there was warm on the poles at some point? </p><p></p><p>I think I've decided Queen Ran's underwater base moves with the current (she's a bit evil squid its an SL thing). Maybe all the underwater places do.... allowing warfare, underwater druids acting to move a city closer or further away and lots of astrologers and aqualogers (yes I just made that up) trying to figure out what positions will be most likely to produce attacks.</p><p></p><p>Underwater constilations anyone?</p></blockquote><p></p>
[QUOTE="Graf, post: 480374, member: 3087"] this thread is excessively cool. My previous underwater adventure ideas all came from the recent Legend of Zelda and Soul Reaver. can someone explain the ferns on anartica thing more slowly? The poster said that: 1. anartica was in the same place 2. ferns grew there (so it was warm) some thing about island moving north after it sank (which is cool) So does that mean that there was warm on the poles at some point? I think I've decided Queen Ran's underwater base moves with the current (she's a bit evil squid its an SL thing). Maybe all the underwater places do.... allowing warfare, underwater druids acting to move a city closer or further away and lots of astrologers and aqualogers (yes I just made that up) trying to figure out what positions will be most likely to produce attacks. Underwater constilations anyone? [/QUOTE]
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