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Climb, Jump, Swim...
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<blockquote data-quote="kaomera" data-source="post: 3586050" data-attributes="member: 38357"><p>Care to share any specifics?</p><p></p><p>I guess it depends on just how low-level you're talking.</p><p></p><p>I did play in one game a few years ago that involved a chase across rooftops, at fourth level. There where a bunch of Jump checks, and pretty much after the sixth or so all of the PCs (and about half the NPC thieves) had ended up falling to street level and continuing from there. Three PCs fell to one longer jump (IIRC it was about DC 25, and probably the highest DC Jump check in the "obstacle course") that might have gotten them a lot closer to the thieves we where chasing, if they had made it. There where probably some Climb and/or Balance checks in there too, but we didn't end up facing them. One good thing was that the DM had set up a lot of hay-filled wagons, etc. for us to fall into (at least twords the start of the course, and since none of us made it that far...) so we were taking like 1d6 damage plus another 1d6 non-lethal from the falls. Maybe it was just bad luck, but it seems like when you're making multiple checks where you need a 5 or better, you'll eventually blow it.</p><p></p><p>Meanwhile, in a higher-level (18th) game I'm joining (or at least in theory) I've seen at least two characters with 30+ totals in Jump and Climb... Both also have items that let them fly... <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /></p></blockquote><p></p>
[QUOTE="kaomera, post: 3586050, member: 38357"] Care to share any specifics? I guess it depends on just how low-level you're talking. I did play in one game a few years ago that involved a chase across rooftops, at fourth level. There where a bunch of Jump checks, and pretty much after the sixth or so all of the PCs (and about half the NPC thieves) had ended up falling to street level and continuing from there. Three PCs fell to one longer jump (IIRC it was about DC 25, and probably the highest DC Jump check in the "obstacle course") that might have gotten them a lot closer to the thieves we where chasing, if they had made it. There where probably some Climb and/or Balance checks in there too, but we didn't end up facing them. One good thing was that the DM had set up a lot of hay-filled wagons, etc. for us to fall into (at least twords the start of the course, and since none of us made it that far...) so we were taking like 1d6 damage plus another 1d6 non-lethal from the falls. Maybe it was just bad luck, but it seems like when you're making multiple checks where you need a 5 or better, you'll eventually blow it. Meanwhile, in a higher-level (18th) game I'm joining (or at least in theory) I've seen at least two characters with 30+ totals in Jump and Climb... Both also have items that let them fly... :uhoh: [/QUOTE]
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