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Climbing a tower rules 5e
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<blockquote data-quote="Imaculata" data-source="post: 8191232" data-attributes="member: 6801286"><p>Even in 3rd edition, climbing a knotted rope is only a DC 5 climb check. In 5th edition, I wouldn't even ask for a check, unless there are specific circumstances that complicate the climbing. Keep in mind that these are seasoned adventurers and heroes. If a common person such as you or I can climb a knotted rope with ease, then surely it would be easy as pie for a bunch of heroic characters?</p><p></p><p>The best way to think about it is this: "What could go wrong?"</p><p></p><p>The rope is knotted, so even if a person loses their grip and slips, there is nothing to slip to. They are literally resting their weight on the knots. If you want to add complications (and thus checks), you have to think of something that makes sense in the fiction. Keep in mind that checks are not the goal here. Checks are but a means of resolution when the outcome of an action is in doubt. Your goal here (as I understand it), is to make the climbing more challenging. Think of the challenge first, and then determine if the outcome is in doubt, and how to resolve the outcome. Depending on the actions of the players, a roll may still not be needed, despite it being a challenging task. </p><p></p><p></p><p><strong>Stormy weather</strong></p><p>Maybe they are climbing the rope during a storm? They might have to prevent themselves from being flung into the tower by the wind, taking damage, and possibly losing their grip. </p><p></p><p>(Possible solution: One or more players stay behind to keep the rope stable, no climb check needed but may require a strength check from those that hold the rope in place.)</p><p></p><p></p><p><strong>Under attack</strong></p><p>Maybe they are under attack while climbing the rope? I imagine it would not be easy to climb a rope when arrows are coming at you from multiple directions. </p><p></p><p>(Possible solution: One or more players provide a distraction, so the others can climb up safely. Might require a charisma check for the distraction, but no climb check.) </p><p></p><p></p><p><strong>Freezing temperatures</strong></p><p>Maybe the weather conditions are exceptionally harsh? If the players are climbing in very harsh cold weather, their fingers may be frozen, making it hard to maintain their grip.</p><p></p><p>(Possible solution: The players wear gloves, or use other (magical?) means to keep themselves warm. No check.)</p></blockquote><p></p>
[QUOTE="Imaculata, post: 8191232, member: 6801286"] Even in 3rd edition, climbing a knotted rope is only a DC 5 climb check. In 5th edition, I wouldn't even ask for a check, unless there are specific circumstances that complicate the climbing. Keep in mind that these are seasoned adventurers and heroes. If a common person such as you or I can climb a knotted rope with ease, then surely it would be easy as pie for a bunch of heroic characters? The best way to think about it is this: "What could go wrong?" The rope is knotted, so even if a person loses their grip and slips, there is nothing to slip to. They are literally resting their weight on the knots. If you want to add complications (and thus checks), you have to think of something that makes sense in the fiction. Keep in mind that checks are not the goal here. Checks are but a means of resolution when the outcome of an action is in doubt. Your goal here (as I understand it), is to make the climbing more challenging. Think of the challenge first, and then determine if the outcome is in doubt, and how to resolve the outcome. Depending on the actions of the players, a roll may still not be needed, despite it being a challenging task. [B]Stormy weather[/B] Maybe they are climbing the rope during a storm? They might have to prevent themselves from being flung into the tower by the wind, taking damage, and possibly losing their grip. (Possible solution: One or more players stay behind to keep the rope stable, no climb check needed but may require a strength check from those that hold the rope in place.) [B]Under attack[/B] Maybe they are under attack while climbing the rope? I imagine it would not be easy to climb a rope when arrows are coming at you from multiple directions. (Possible solution: One or more players provide a distraction, so the others can climb up safely. Might require a charisma check for the distraction, but no climb check.) [B]Freezing temperatures[/B] Maybe the weather conditions are exceptionally harsh? If the players are climbing in very harsh cold weather, their fingers may be frozen, making it hard to maintain their grip. (Possible solution: The players wear gloves, or use other (magical?) means to keep themselves warm. No check.) [/QUOTE]
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