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Climbing a tower rules 5e
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<blockquote data-quote="jgsugden" data-source="post: 8191253" data-attributes="member: 2629"><p>OK. Let me get this straight:</p><p></p><p>* We're going to take a 4 lb. grappling hook, attach a rope (weighing between 8 and 16 lbs - weight that drags behind the hook), throw it <em>up</em> <em>80 feet</em> into a <em>small window</em> and manage to hook it. You'd need to add more weight to the hook to have any chance at all, and then you'd need incredible strength to make that happen. A trident weighs 4 lbs and the max range is 60 feet ... andthat is generally assuming a horizontal path.</p><p></p><p>* We're then, with full adventuring gear, going to climb 80 feet up the wall using the rope (which we'll assume is knotted)*. The percentage of people that could climb an 80 rope with 50 lbs of gear is .... well, small is an understatement. Most of us would die if our lives depended upon it. Still, these are heroes....</p><p></p><p>How I would handle it:</p><p></p><p>They'd need to come up with a plan to get the hook in the window. This would require an intelligence roll. If that failed, they'd soon realize that throwing the hook was futile, and that someone would have to climb the hard way and lower the rope.</p><p></p><p>If they figured out how to get the rope up there, I'd set a Strength DC on how hard it is to climb that rope. If anyone has proficiency in athletics or survivial, or has a background/class/race feature that applied, I'd allow them to give people advantage. The DC would be 10 if the person was minimally equipped, but would rise based upon how much equipment and weight they were bringing and their strength score / carrying capacity. The DC would climb to 30 if they had their full carrying capacity (which means they were trying to climb a role carrying as much as they could carry). If they were carrying half their capacity, it would be 20. So, a strength of 10 character has a carrying capacity of 150 lbs, and the DC would be 20 at 75 lbs of gear, or 15 at 40 lbs of gear. If they remove their gear, bundle it up and raise and lower it they can make life easier.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8191253, member: 2629"] OK. Let me get this straight: * We're going to take a 4 lb. grappling hook, attach a rope (weighing between 8 and 16 lbs - weight that drags behind the hook), throw it [I]up[/I] [I]80 feet[/I] into a [I]small window[/I] and manage to hook it. You'd need to add more weight to the hook to have any chance at all, and then you'd need incredible strength to make that happen. A trident weighs 4 lbs and the max range is 60 feet ... andthat is generally assuming a horizontal path. * We're then, with full adventuring gear, going to climb 80 feet up the wall using the rope (which we'll assume is knotted)*. The percentage of people that could climb an 80 rope with 50 lbs of gear is .... well, small is an understatement. Most of us would die if our lives depended upon it. Still, these are heroes.... How I would handle it: They'd need to come up with a plan to get the hook in the window. This would require an intelligence roll. If that failed, they'd soon realize that throwing the hook was futile, and that someone would have to climb the hard way and lower the rope. If they figured out how to get the rope up there, I'd set a Strength DC on how hard it is to climb that rope. If anyone has proficiency in athletics or survivial, or has a background/class/race feature that applied, I'd allow them to give people advantage. The DC would be 10 if the person was minimally equipped, but would rise based upon how much equipment and weight they were bringing and their strength score / carrying capacity. The DC would climb to 30 if they had their full carrying capacity (which means they were trying to climb a role carrying as much as they could carry). If they were carrying half their capacity, it would be 20. So, a strength of 10 character has a carrying capacity of 150 lbs, and the DC would be 20 at 75 lbs of gear, or 15 at 40 lbs of gear. If they remove their gear, bundle it up and raise and lower it they can make life easier. [/QUOTE]
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