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Climbing a tower rules 5e
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<blockquote data-quote="Blue" data-source="post: 8191290" data-attributes="member: 20564"><p>Nope. Picture this: I am 10 feet from the top of a ladder. Is it more difficult to climb to the top if I am at the bottom, or came on 70 feet up an 80 foot ladder? No, both are the same. They do have a different penalty for failure in terms of falling damage which increases risk, but not the difficulty.</p><p></p><p>Now, height can mean that if there's uncertainty there may be more checks, but doesn't create that uncertainty by itself. Unless you are talking about height as a proxy for "will you get tired climbing that far?", then that's can be an actual hazard. Sounds more like a CON ( CON (Athletics) if using the PHB variant allowing different ability scores ) to avoid, after you've climbed a certain amount.</p><p></p><p>A knotted rope might have been challenging enough to call for one or more checks - it's harder than a ladder. I personally probably would give that an uncertainty. My players will tell you I throw DC 5 checks at them fairly regularly when they are under time pressure and there's a risk but small.</p><p></p><p>Note, with your three checks at DC 12, the +1 Athletics rogue needs three 11+ die rolls. That's an 87.5% chance of failing. And that's before other characters could also fall. So they were smart to avoid it. Regardless of your feel for realism, your DM decision to set that DC eliminated that as a possibility and closed off the player route. If that was not your goal - if you wanted a chance for their plan to work - then you should have adjusted the DC regardess.</p><p></p><p>Even with the DC 5, that's a 20% chance per check for someone with no modifier to fail. The rogue with the +1 athletics having to make 3 checks would still have close to a 40% chance to fail one of the rolls. Though if going by the rules, the rogue's ability to dash as a bonus action means that they will be climbing more every round, so it will be less actions to get to the top.</p></blockquote><p></p>
[QUOTE="Blue, post: 8191290, member: 20564"] Nope. Picture this: I am 10 feet from the top of a ladder. Is it more difficult to climb to the top if I am at the bottom, or came on 70 feet up an 80 foot ladder? No, both are the same. They do have a different penalty for failure in terms of falling damage which increases risk, but not the difficulty. Now, height can mean that if there's uncertainty there may be more checks, but doesn't create that uncertainty by itself. Unless you are talking about height as a proxy for "will you get tired climbing that far?", then that's can be an actual hazard. Sounds more like a CON ( CON (Athletics) if using the PHB variant allowing different ability scores ) to avoid, after you've climbed a certain amount. A knotted rope might have been challenging enough to call for one or more checks - it's harder than a ladder. I personally probably would give that an uncertainty. My players will tell you I throw DC 5 checks at them fairly regularly when they are under time pressure and there's a risk but small. Note, with your three checks at DC 12, the +1 Athletics rogue needs three 11+ die rolls. That's an 87.5% chance of failing. And that's before other characters could also fall. So they were smart to avoid it. Regardless of your feel for realism, your DM decision to set that DC eliminated that as a possibility and closed off the player route. If that was not your goal - if you wanted a chance for their plan to work - then you should have adjusted the DC regardess. Even with the DC 5, that's a 20% chance per check for someone with no modifier to fail. The rogue with the +1 athletics having to make 3 checks would still have close to a 40% chance to fail one of the rolls. Though if going by the rules, the rogue's ability to dash as a bonus action means that they will be climbing more every round, so it will be less actions to get to the top. [/QUOTE]
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