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Climbing a tower rules 5e
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<blockquote data-quote="Imaculata" data-source="post: 8191877" data-attributes="member: 6801286"><p>I wish more people would take [USER=97077]@iserith[/USER] 's advice to heart, and not be so frustratingly stubborn. </p><p></p><p>I'm a 3.x player and DM. I run a 3.5 campaign almost every sunday for years now, and even I think climbing a knotted rope with a wall to brace against required no check in 3.x! It would be a DC 0 check at the most, which is almost impossible to fail (especially since players can just take 10). I certainly wouldn't bother with a check for that in 5e! Let alone 3 checks in a row.</p><p></p><p>Excuse me for going on a small tangent here, but I think DM's should never ask for 3 of the same checks in a row, in order for a player to succeed at one task. Such a matter can and SHOULD be decided with no more than one check at the very most. Asking for multiple checks means insisting the players fail, no matter how good their skill. It is unfair, and worse, it is unfun. It also drags things out. </p><p></p><p>The goal should be to resolve an uncertain outcome swiftly and with ease, not to make the players roll lots of dice for trivial matters. 5e is all about simplicity and speed of play. Just let them make 1 roll (if there is a good justification), or no roll, and move on. And no, I don't think the length of the climb is a good justification for a check. It is not the sort of complication that the 5e rules give examples of.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 8191877, member: 6801286"] I wish more people would take [USER=97077]@iserith[/USER] 's advice to heart, and not be so frustratingly stubborn. I'm a 3.x player and DM. I run a 3.5 campaign almost every sunday for years now, and even I think climbing a knotted rope with a wall to brace against required no check in 3.x! It would be a DC 0 check at the most, which is almost impossible to fail (especially since players can just take 10). I certainly wouldn't bother with a check for that in 5e! Let alone 3 checks in a row. Excuse me for going on a small tangent here, but I think DM's should never ask for 3 of the same checks in a row, in order for a player to succeed at one task. Such a matter can and SHOULD be decided with no more than one check at the very most. Asking for multiple checks means insisting the players fail, no matter how good their skill. It is unfair, and worse, it is unfun. It also drags things out. The goal should be to resolve an uncertain outcome swiftly and with ease, not to make the players roll lots of dice for trivial matters. 5e is all about simplicity and speed of play. Just let them make 1 roll (if there is a good justification), or no roll, and move on. And no, I don't think the length of the climb is a good justification for a check. It is not the sort of complication that the 5e rules give examples of. [/QUOTE]
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